Thumbs up! I dont work there anymore but imho they should have finished bringing it to PC/Mac :) Glad he is having fun!
I eventually gave up on mistress of pain in my demon deck. I’d replace with healbot (or something else entirely), and also add another void terror. I assume you don’t have mal ganis, but Baron Rivendale or kel thuzad seems like they’re clear fits.
I’m not sure how voodoo doctor fits either? Doesn’t seem like there are any minions worth healing, and they get eaten by demonwrath. Maybe an abusive sergeant makes more sense there to let the steeds pop up for an attack.
Hmm good changes thanks, gonna give em a whirl! Yeah voodoo was a bad call in particular.
kerzain
2986
I’ve played a lot of Hearthstone recently, and have both witnessed and committed some pretty boneheaded moves… but there was a particularly interesting one pulled tonight that just takes the cake.
I’m playing a half-ass Dragon Control deck I threw together. I’m playing a ranked match and I’m fighting against some sort of Oil Rogue. It’s late in the game and he combos out an 8/8 VanCleef to an empty board. Being a Dragon build, I just happen to have a Rend Blackhand sitting around. So I Rend his VanCleef and end up with an 8/4 on the board in exchange for his 8/8.
This is where things take a turn for the absurd.
He duplicates my Rend Blackhand with a Faceless Manipulator and then saps my Rend, putting it back in my hand… And then just… ends turn…
Well, My Rend Blackhand now has a new Legendary target, his clone, so he Rends that one too, and sits right back on the board. But this time around my opponent has no “answer” to the problem, so he flails around for that round, then I draw Dr Boom, play him, and the game ends with whimper.
DeepT
2987
I just played the new tavern brawl. Is it just me, or does the AnnoyATron totally out class the boom-bot? Does Blizzard even play test this? I played a bunch of games got the boom bot and got slaughtered every time. The taunt with divine shield power was just too good, not to mention the annoyatron has a lot of buffing cards. Then I finally got some Annoyatron games and it was a joke to win.
I got one of those win-5-brawls quests yesterday, so I played a bunch of these. I had runaway wins with both decks on occasion, though it sure felt like I was hitting runaway losses more often. Only two of the dozen-or-so that I played (didn’t keep exact count) were close: one with Boom Bot when I had a huge lead but couldn’t draw that last few damage while he wiped me out with Lightbomb and Twisting Nether; and one with Annoy-a-tron where I was barely holding the line for most of the game, finally got to lethal on the board, but he dropped down a Madder Bomber on the last turn that hit exactly what it needed to and killed me. Overall, I’d say the decks are evenly matched, but only in the sense that they’ll probably lead to mostly long-term even records. Both are capable of just destroying the other with the right draw, and if you’re on the wrong end of that a few times in a row, it’ll feel horribly unbalanced.
The Boom Bot has lots of RNG elements going on that can make or break the game (hero power, bombers). The Annoy-o-tron hero power is super good, but it generally trades unfavorably with a lucky Boom Bot hero power. It’s all about if the Annoy-o-tron can establish a board presence or if the Boom Bot can deny it. Very hard to make a comeback for either of them.
JoshL
2990
I played 3 times, boom bot won every time.
Just finished an arena run with a Druid (so chosen since I had a daily quest to win some druid games) which ended 6-3, much better than I expected considering that I had zero ways to do AoE. No Swipe, most notably. Did have some good minions (including two trees) and a good mana curve, but that’s only good if you keep the tempo. Which did not happen in all three of my losses, two of them because the other guy had the kind of board-altering spell that my deck lacked.
But the real reason I’m bothering to post about this run is that third loss, a Paladin, which was absolutely nuts. I knew I was in trouble when he dropped decent minions in each of the first three turns, including a Protector for an early 2-for-1 against my early dudes. I was keeping up all right, though, until he dropped Murloc Knight on turn 4. Had nothing in my hand or on the board to kill it and on the next turn he inspired it…into Old Murk Eye. Ouch, that’s a pair of 3/4s. I managed to barely kill both with what I’d played the last turn and even got another minion out, but I was way down on cards and things were looking grim. But wait, not grim enough yet…because on turn 6 he drops his second Murloc Knight and inspires it into a Murloc Warleader. Great, now that Knight is a 5/5! I was able again to just barely kill both, fortunately remembering to kill the warleader first. Still not a good situation, but I’m feeling good about having survived that storm, even if he’s got big card advantage now. But it gets better! On turn 7, he plays his third Murloc Knight, and to add insult to injury, the inspire summons…Murloc Knight! Four of the damn things! I did play it out, but you can guess how things went…downhill, and fast. All you can do is shake your head and admire the insanity. That one goes up there on the crazy Arena stuff list for sure!
kerzain
2992
Blizzard is changing the Warsong Commander.
http://us.battle.net/hearthstone/en/forum/topic/19288409377
I’m on my phone, but the basics are that the card will no longer give units (cough Patrons and Frothing Berzerkers) Charge, but will instead give existing charge units +1 attack.
DeepT
2993
That is the end of the patron warrior.
Seriously? That’s the end for patron warrior, then.
prolix
2995
No tears for patron warrior. You’re up next, Dr. Balanced!
Nezz
2996
Sure, no tears for Patron, but the way Blizzard chose to get there is still the worst possible. They made Warsong unplayable, but they keep it in the game, so it will keep dragging down Warrior in Arena.
I weep for Patron, since it was my go-to deck for the last few months. Loads of fun to play and I never felt the ‘I am a cancer’ guilt like I sometimes do when playing face hunter. I also never got the sense it’s overpowered (it’s fucking hard to set up those combos) but at my level, my opinion about that doesn’t really matter, I suppose.
This is one of those sledgehammer nerfs. Patron Warrior’s win condition is gone, just gone.
Over to Dragon Priest, I guess.
Cant say i will mourn the end of Patron warrior. It just sucks sitting there the turn before hand knowing whats coming and it is impossible to counter. In fact I think any easy to get burst damage combo over 20 odd is nerf worthy.
Feels like the same thing that was done to the Buzzard for Hunters. I really don’t get some of the Blizzard nerf decisions. They seem to favor “make it completely useless” over “reduce power to an appropriate level”.
garin
3000
They should drop Warsong Commander to 2 mana to keep it somewhat playable, but otherwise I have no issues with this change.
Warsong Commander was going to continue to cause problems. They already had to nerf it once, and it was still constraining their design space (any minion with 3 or less attack available to Warrior potentially has its design warped by this one card). Much like the old version of Unleash the Hounds, it supports a playstyle that Blizzard no longer want in the game. I don’t expect we’ll see any new cards that give multiple minions charge.
That’s a pretty ridiculous nerf. It doesn’t bother me too much since I don’t play Warrior and don’t love playing against Grim Patron decks, but that has to be one of the most useless card abilities in the whole game.
They have a very long history of doing this in all of their games. WoW PvP has been this way since S1. In fact, I can’t remember a balancing that Blizzard has ever done that wasn’t this way… You could be cynical and wear a tin foil hat, and claim it’s intentional to promote re-investment in the new OP class/ability/meta. If I was Blizzard, I’d be doing it on purpose.