Well, if high skilled decks are like miracle or patron in just “get a huge OTK combo”, then no thanks. 50+ damage in one turn where you had no board is total bullshit, and I’ll never understand anyone who thought that was good for the game.
I know the feeling… it’s the Druid Combo that I hate most of all, for some reason. But, playing Patron was much more interesting to me than either standard midrange control or face hunter, for instance. You’ve really got to make tough decisions about when/where to put out threats to buy time for your kill shot.
Take your example of “50+ damage in one turn where you had no board.” This is extremely hard to accomplish in patron warrior. You need to have, in hand, two Frothings, a Warsong Commander, probably a Patron (unless your opponent has flooded the board on his end with minions that have enough toughness to survive more than one whirlwind effect), and two or three whirlwind effects. You need to have played Emperor in order to be able to lay all that out in a single turn. The enemy needs to have no taunts on the board, or weak enough taunts that they can be removed by something other than the Frothings, who absolutely must be able to hit face.
In other words, that ‘one turn kill’ is something the patron warrior has been setting up the whole game. And meanwhile, if you’re the opponent, you know it’s coming. You’ve probably identified that your opponent is a Patron warrior rather than Control, even if he hasn’t played a Patron yet, because he is playing heavy card-draw minions (Acolyte, Gnomish, etc.) rather than laying on massive amounts of armor. (The difference isn’t quite as easy to spot as Handlock vs. Zoo, but it’s not too hard.) You know it’s imperative that you shut down his card draw. Do not let him get more than one card off his Acolytes. Do not leave him with a bunch of damaged minions off of which he can score a big Battle Rage. You need to put on pressure so that he can’t leisurely keep his Frothings and Patrons in hand, and instead force him to make some kind of earlier play. Guess what? When he does that, he’s absolutely sweating bullets that you don’t have AoE to wipe him off the board and put him back to zero, minus whatever minions and whirlwind effects he blew to stave off death.
Of course it sucks when the big combo happens, but speaking as the guy who tries to make that combo happen, it’s not like I’m sitting there for 8 turns cackling gleefully. I’m desperately trying to get the cards I need and to stay alive long enough to pull it off. If there’s an objection to this kind of deck, or Miracle Rogue, I think it’s less a question of ‘balance’ or ‘fairness’ than of aesthetics: how does it feel to lose to a big combo-heavy blow versus incremental minion actions that are visible on the board?