I’m a tinkerer at heart. It’s what sucks me in to strategy games and why I end up spending 90% of my time in the mechbay or character builder or what have you.
Strangely, I tend to hate unit designers in the majority of strategy games, especially scifi ones. Just give me some templates and let me roll. For some reason, HOI4 is the big exception to that. Perhaps it’s because of how well designing divisions ties into the other systems of the game, like production, industry, resources, etc.
I’m curious to see how I’ll end up liking the ship designer. It sure sounds really cool and also sounds like it’s more than “Min/max to find the optimal ship!”. I can see uses for cheap ASW destroyers, minelayers, etc.