Division name lists
Seems like a nice feature for immersion. “23. Infantry-division 5” can be a bit distracting.
I’ve been switching back and forth between Hearts of Iron and Stellaris (with a machine race). It really makes me appreciate how much thought they put into streamlining HoI4. The WW2 game just feels like it plays a lot faster and there is a lot less busywork than in Stellaris.
I’m enjoying my Stellaris game, but there is so much micro to building pops and buildings and mining stations everywhere, especially with machine empires where you need to construct the pops rather than having them grow organically. My main alternative is to just turn on automation by handing everything over to sectors. I really think the tile-and-building-based economy in Stellaris was a huge design mistake as it distracts from more interesting aspects of the game.
HoI3 had the same micro-heavy design, where the solution to micro was to turn on automation. I really like the way they’ve thought through the design of the economy in HoI4 so that wasn’t needed. The economic interface (despite a few clunky parts) is expressive enough and well-fitted to the problem that there doesn’t need to be an AI to implement the player’s decisions.
Unfortunately, the battleplan AI is not quite good enough to close the gap between player intentions and micro-actions on that side. If there was a way to formulate battle plans so it didn’t really need much of an AI, that would be pretty sweet. I think what happened is that they designed a new interface (battle lines, axis of advance, etc) but kept the legacy micro-layer (province map, stacking, etc) that doesn’t really fit the interface. On the economy side they wiped the slate clean and designed the basic mechanisms to work the way they wanted.