Hearts of Iron 4 announced

While I really like Stellaris in it’s current form (even with some faults), I’m a bit burnt out on it after a month long binge.I am very bad at this game.

So I’m playing a mix of a few back logged titles I never really sunk my teeth into but know I’ll enjoy. HOI4 is one of them, which feelings so tantalizing, but them I realize after 2 hours that I totally missed all the important issues that matter once I launch my German war plan in late 1938…

We do need to keep in mind when complaining about AI that it can already be intimidating enough to a someone learning the ropes!

Remember to grab Czech and garrison East Prussia and the border with France :)

Hoi 4 will call you out if you don’t really pay attention. Put 24 divs on the French line, keep them in spot

LOL

In many ways, we were lucky that we played the game when the AI was really bad. For the first 6 months, my skill increased faster than computer AI. After MtG, I think the AI is improving more than myself. I really struggle setting up my task forces.

If you puke out divs from the start, just put them out when you can, not when they are ready, then convert all inf to motorized, you can choose Anschluss as your second focus, you will need 550k troops. It’s tight but doable.

The great thing about the game is that while this a viable (albeit pretty gaming strategy). It is not clear it is the best. If you wait until a nearer historical time 37ish to do Anschluss, Austria has had time to take there own set of focus and thereby build a lot of civilian and military factories, and add fairly valuable building slots.

Its not a best solution, or a good one if you like it historical, but if you go ahistorical, and want to get rid of Hitler and stuff, this is a good way to get Austria in so you don’t have to miss out on them.

Looks like they’re wrapping up the 64-bit upgrade, may be available in beta form as early as tomorrow. Here’s the dev diary where they discuss some of the technical stuff:

https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-1-7-update-ii-technical-boogaloo.1180411/

They also redid the entire convoy system from a systems level as well as changes to the way convoy hunting/escorting works. There’s other naval combat balance changes coming as well:

Pretty exciting. I’ve been meaning to get back into this. Another campaign ought to keep me busy til the Stellaris DLC.

I really know nothing about naval combat since the rework, my only campaign so far since MtG I played as Russia where the Navy game can be almost entirely ignored. Maybe I’ll play Britain and get really into it for my next game.

It is, indeed, out.

Warning: the patch was already patched, so expect more changes.

What’s the general feeling on “Man the Guns” now? Has patching taken care of any rough issues with it?

It’s fucking awesome, and the alternate reality stuff is fun to play with. Try democratic Germany vs fascist world

Man the Guns is terrific, my favorite expansion yet.

I’ve been playing this game for about two weeks and loving it. The factions in Death or Dishonor really live up to the DLC’s name. My first serious playthrough, as a neutral-but-expansionist Romania, was tense. I haven’t won a game yet, but I’m enjoying watching the AI exploit my production and planning mistakes.

I’ve got a couple of QoL nitpicks with the game. Anyone know of any mods that help with the following:

  • Something that allows me to save Division Templates for later without spending Army Experience, so I can design stock templates in the early game when I have time to spare.
  • A mod that switches the hard edge of the day/night cycle with a smoother gradient. I like the idea, but can’t stand how quick the transition is.
  • Summarizing naval engagement results, or specifying if the battle was won/lost.

And a question for the experienced players: what information do you look for when watching AI nations? I’ve looked through their focus menus before, but I have a hard time interpreting what I’ll be facing from there. What’s most useful to know? Where do you find it?

Here’s another question: I’m playing as Italy, fighting just the British for the Mediterranean and N. Africa. They have a CV fleet that outmatches my BB fleet, which is currently set to Strike Force. Will my weaker fleet attempt to strike the superior fleet whenever they get the opportunity? I’m wondering if I should stay at home and risk a port strike rather than go after a stronger fleet.

@carto, what is your air superiority like? I’ve found that the A.I. will keep sending it’s ships into areas where my air superiority is high and my naval bombers then start to wear them down. If I can then maintain that superiority I risk sending some divisions to Africa or a naval assault on Malta.

Thanks for mentioning Malta; I couldn’t figure out where all those extra fighters were based. I don’t have enough fighters to push air superiority over the Med and N Africa, so I’m focusing on the latter. Luckily I positioned all my divisions before war broke out.

I’m hoping, without Egypt or Suez to protect, that the British fleet moves on. I decided to disengage my strike fleet until that happens.

Right now, I think oil is the main bottleneck to more fighters. But I occupy Suez and the British are surrounded in Cairo, so I’ll soon have access to the Mideast. The French are sitting out so far, looks like they’re on the verge of communism.

My problem now is that I have a large, not exactly modernized army that is tying up my IC to resupply. At some point, I’ll need to sit out a few months and refocus my production lines. Don’t know how that’s going to work.

The vanilla AI is pretty weak on the production side, though it has gotten better. If you want smarter production AI, you can use the Expert AI mod.

I guess I’ve played enough games that I know roughly what to expect. I do find it helpful to look on the details tab of the diplomatic menu to see estimates for divisions, aircraft count, mil factories, etc.

I think they will, but you can adjust how “brave” they are. If you want to keep them out of the fight, it might be better to move them further away from British bases (and have fighter on air superiority over the port, plus AA at the port).

I haven’t played Italy, but generally you want to fight your naval battles under “green air”. If you can get enough fighters on air superiority in the sea zone where you are fighting, their carriers will be largely neutralised ( I believe air superiority still suppresses CV aircraft?). If you can take out their fleet, supplying North Africa will be a lot easier.

If you find one, let me know! I feel this is one area where I was disappointed in the latest naval expansion. Everyone was begging for summarised results (especially for convoy raiding).

Do you mean that you are taking a lot of equipment losses that need to be replaced? Watch out for attrition, as that can get very expensive. You might take some attrition from heat in the desert but if you are taking a lot it is probably attacking into mountains or low supply. Low supply is very very bad.

Also, be careful about switching production around. Every factory you reassign takes quite some time to get back up to speed. If you’ve forgotten to produce some critical piece of equipment, sometimes it is unavoidable, but it is most efficient to evolve your production by adding new mils rather than switching a lot from one type to another. Though you do sometimes want to take the hit to start producing upgraded equipment.

Where do I find info about attrition? In the supply view? Looks like all of my armies are supplied, so it may have been environmental factors in Ethiopia and Albania.

Looking at it more now, I think I overproduced my infantry. In August 1939, I have 72 20-width infantry plus a dozen garrison and motorized divisions each. Of those, about 55 divisions are engaged. With 12 factories I’m outputting 80 rifles / day and consuming 200 in reinforcements.