No to the suggestions so far. Faery Tales Adventure has the good music and something about that candle in the corner resonates. I think you could see the inventory on the screen though, like keys and potions.
Maybe it was a German-made game only released locally… I will check
My experience of 80s RPGs on the C64 and Amiga are limited but a couple to maybe look at: Wizard’s Lair and Druid/Druid 2. Maybe even Atic Atac or Feud?
Putting in a vote for Gemstone Warrior/Healer based on the “irregular cavern or room” criteria. I recall being impressed by the screenshots back in day in CGW on that point.
The norm for obvious reasons was just making room outlines with blocks.
That sounds a lot like Realm of Impossibility
Your wizard had three spells (represented by crosses you would drop on screen) that included Freeze, Protect and Confuse. You could not kill the zombies and other creatures, only freeze or confuse them. You had to escape increasingly difficult levels the deeper you went, and the C-64 and Atari versions of the game had some pretty great music for the time period, including a track that I believe incorporated some bits from Hall of the Mountain King.
The only game I know of offhand that used In the Halls of the Mountain King was this one, which is not an RPG, and was called (appropriately enough) Mountain King:
There was also Mountain King, which used the Peer Gynt classic as it’s tune for when you were escaping after collecting the crown. But no wizards, spells or anything like that, only an explorer, flashlight, bats, spider, diamonds, crown and Hall of the Mountain King on full blast when it was time to run back to the surface with crown in hand. (Watch out for those bats though!)
I’m not sure Dave didn’t nail it earlier and it wasn’t one of the Temple of Asphai (how many of those kind of dungeon crawlers actually had a tune, let alone a catchy one!), excepting it looked much more colourful on a blurry TV.
The C64 is one of the worst to look up online because of that gap between what the hardware was outputing, and what was actually shown on screen thanks to various trickeries. Screenshots look bland and purple-blueish, while I’ve been shown what the games looked like recently on the real thing, and it was nothing that drab.
I recently followed ‘CRT Pixels’ on Twitter because they do these really fascinating posts comparing raw pixel screenshots with photos of CRT images. The results are sometimes unbelievable.
Yeah. I have both options available to me at home and I gravitate toward the composite output of a Sega Genesis over how things look on Mega Sg on the 4K TV. There are some nice features they have now that can do some dithering and blending that almost get there, but when you have the real thing to compare to, it’s easy to see just how awesome games looked on a CRT with the OG output.
That’s cool. When I first started to see VGA displays without scan lines, or with noticeably less prominent ones (circa 1990), I thought they looked amazing. But that softness of the CRT-style images certainly captures how it looked Back in the Day and puts important context on pixel artists’ creative choices.
Yeah, I remember not ‘seeing’ pixels back in the CRT days but I never realised just how the very particular presentation or image quality of CRTs, with their scanlines, that soft phosphor glow, higher contrast, different handling of colour, non-square pixels etc. was harnessed by artists for very particular results that are ultimately lost with the raw pixel output. That’s amazing. The sea looks so much more sparkly in that Sonic pic, and the stalks in the foreground lose that green and orange colour for a much more natural, softer tone. The two portraits are night and day better too.