It was an early 90s (1992?) PC adventure/RPG game in which you were a cyberpunk vampire. You’d roam around recruiting party members, trying to break into places, and above all figuring out how to reverse your vampirism.
The game had a time limit, after which you became a Bad Vampire ™.
I seem to remember it being called “Blood”, but Google tells me that Blood was a late 90s shooter.
Anyone ever play this? I want to figure out how it ended, if nothing else.
Bloodnet is one of the most unique adventure games I’ve played. Another game
crying out for a sequel/remake. One of Microprose’s last great releases, I think.
Blood Omen:Legacy of Kain and Soul Reaver were both great. It was the sequel
and prequel that tainted the franchise. Shitty console ports with crappy camera
angles and no control over it completely ruined any precision. Soul Reaver
was perfectly fine, and had fairly original game mechanics.
Just today I had to think about Bloodnet too. It’s a sad fact that I remember unimportant NPCs from Bloodnet more than most main characters of games since. The crossword guy, the “Sid” who spoke only in quotes… ah, good times.
What was the name of the futuristic racing arcade game where you sat on a motorcycle-like seat and raced on tracks through space. I remember at one point the track went straight up 90 degrees which was cool and you could see the cycles ahead of you shooting up the vertical track. Time frame would be late 80’s / early 90’s and the graphics were very impressive for the time. Maybe developed by Atari?
The Soul Reaver games (and I include Legacy of Kain: Defiance here) were fanfuckingtastic and even better than the original Blood Omen, though that was also a great game. They were, of course, better than Blood Omen 2 as well, which was just a rebranded Chakan The Foreverman 3D port to the Kain world and was just generally pretty sucky both as a game and as a Legacy of Kain game.
That’s the other one I couldn’t remember the name of. I remember playing it though. Vaguely.
(Guess the polygon graphics question wasn’t so helpful though. I just remembered the video riders from Star Rider, didn’t remember the scenery. It’s amusing that the scenery was all, apparently, pre-rendered polygonal graphics. Oh computer graphics, how you’ve changed!)