Here there be Tower Defense discussion

Great example of singularity. I haven’t even come close to that level, but everything is melting now that I’m > level 170 and have chakram at almost 100 with a legendary jewel that gives chakram kickback.

The combination axe, spinner at the end of the axe to stop escapees with a few slimes and one blackhole, along with chakram to bounce them back into the axe is pretty effective.

Did you get this yet? I got it and also got the achievement of turning frogs into frogs with this setup:

I was using axes and slime very successfully and had them similar to your setup, i.e force them to go left past axes but with slime, lightning and liches in force but not enough points, waves 30+ just went through it all. I think as you said, a few more levels are required.

I beat the frog boss in the grotto. My map looked very different from Tman’s. I am not yet at the level he is (so nice grinding Tman, I think you got the game after me but level 170…wow, I think I’m still around 95).

What I did first was have crates set up similar to Tman to force the creeps around the lap. I used a combination of frog traps and a set of spin traps at the entrance and then a bunch of bolt traps and fire traps along the path. I used my chakram setup (freeze trap and slime traps to slow them as they approach the chakram thrower).

The first time I played this map I didn’t want the bulls to keep hitting my crates and trigging my traps early so I tried to not use crates and defended a straight through path from the entrance to the exit. But the boss spawns so many little frogs and one got through.

Just wanted to comment that I’m not grinding in the traditional sense. I just got a bit more aggressive on using Runes on the maps and always running endless. I also found way too many of the “etheral maps” - > the once used, they disappear. Looking back (and now on my 1st ascendant playthrough), I should not have been clicking on the items to create so many of these maps.

Ok. Interesting, wel congrats anyway on ascending, I haven’t done that yet.

Item management is one of the frustrating things about this game. I just like to play levels. And now when I look in the items inventory it’s just a big jumble of shit. You can’t sort it, you can’t organize by level or rarity and if you overflow the three inventory pages, the rest is sitting in a bag of holding that has no catalog.

There’s not much explanation about the ethereal maps. I think someone on the Steam forums said there are some places where you need to play them to access other non ethereal maps but I have no way to know for sure.

Fortunately it doesn’t seem like not using items stops you from playing so I’m going to keep chugging through.

Ok, so this was something that confused me too and a guy gave a real good explanation on these, but basically you want to continuously combining these. It’s better to leave them unidentified until you get to the legendary because combining 9 unidentified items gives you +1 the average of the next tier.

So basically, combine 9 no backgrounds to get a blue, or 9 blues to get a green/gold and 9 greens to get the legendary. Once they are legendary, then identify them.

9 legendaries combine into a grotesque endeavor which will have 5 or 6 of the 9 stats you combine. It allows you to really put a lot of legendaries on your belt to use.

EDIT: also you can use the transmutation panel to move / organize them into one of the 3 tabs.

So I completed my first ascension and decided to write a beginner guide for Dungeon Warfare 2. This is a very good TD game. It’s a little complicated and overwhelmed me at first, and many people on steam forums were nice to answer a lot of my questions, so I repaid it.

Is Dungeon Warfare worth playing before 2, or is it one of those “sequel obsoletes the original” situations?

I liked the original DW but 2 adds so much, it’s much more like Gemcraft with a wide variety of options.

DW is not a prerequisite, but it would still be in my top 10 list of TD games because the design is so well done.

Possibly worth playing as a less-complicated introduction to the series?

Yes definitely, it would be a good introduction.

I actually preferred DW over DW2. So, from my perspective, I’d recommend playing the DW first.

What’s the best looking tower defense game then =)

Hmm, that’s not an easy question. I guess Pixel Junk Monsters 2 is kind of pretty? Lots of crazy stuff happens onscreen in Siege of Centauri, the one Stardock just released, but it’s just a bunch of obligatory spaceship things. I guess Orcs Must Die is cute in its own way. Uh, let’s see…I’m really not coming up with much. Tower defense games really aren’t known for their eye candy, are they?

Which is all the more reason for everyone to suck it up and just play Gemcraft!

-Tom

The Van Helsing TD mingame spin off Deathtrap was OK looking at the time. At least compared with some of the budget indies discussed here.

The Kingdom Rush series looks great, and plays great too.

I just noticed that Dungeon Warfare 2 is on sale 50% off…only $7.49 if you act w/in the next 24 hours!

Plants vs Zombies the original Art is cute

Thanks again all

@Brakara I am pretty sure 3 of them games are not tower defense games!