The final battle in Kingdom Rush: Vengeance has been kicking my ass.
By the way, there was a sale last week, and I couldn’t resist buying a couple of cheap heroes and towers. And I really like them! Having new towers is really cool, especially when they’re this imaginative.
One is the Grim Cemetery, which spawns little zombies. They’re easy for enemies to kill (until you upgrade them), but when enemies die near there, they get respawned as zombies, so if you can put one near a killzone, it can be very effective numbers for stopping more enemies within that killzone. It’s not a traditional melee troop tower, which is what makes it fun.
Another tower I bought is the Rotten Forest. Around a haunted tree, enemies are slowly sapped of their life, so if you can have one near a killzone it helps to kill them just a bit faster. It sounds lame, but if you can upgrade it, you can occasionally spawn treants sporadically, grow roots that stun enemies for short durations and create a fog of despair that makes enemies miss. So it’s kind of lame at first, but when upgraded, I love it.
The final tower I bought on sale is the Deep Devil’s Reef. This one is different because normally towers either have melee troops or are ranged attackers. This one is both. As you’d expect, the ranged attack is weak, and the melee troops (two of them per tower only) are kind of weak too. But I like having the option of a melee tower that also is not a free pass to flying troops.
That leaves 4 towers that are still available for sale to me, but I have to admit they are pretty overpriced right now, about $5 each. Maybe on the next tower sale, I’ll think of getting them. Alternatively I could have gone with the $15 for all towers sale, which has always been available. I might still go with that option one day, I haven’t decided yet.
I’m getting pretty good mileage out of the towers I unlocked and the 3 towers I bought though.
But man, that final battle is brutal. I’m actually playing offense in a tower defense game, which is the weird part. I keep losing not because I can’t prevent enemy troops from entering my zone but because my champion can’t reach his zone before dying.