I’m drawn to TD games in a way that only my steam library can explain. These games get minimal attention here on QT3, so I thought I would put together a thread where we can discuss all the TD games out there & also be a good catch-all thread for any new games that come in the future. I’ll provide links to the QT3 discussions that I’m aware of so this can be a one-stop TD thread.
There are several variants on the TD genre, including RPG elements, ability to shape paths, first person and even some interesting attempts at coop and/or multi-player.
For me, my entry into tower defense was Desktop Tower Defense and I played it for many years.
Here are some of the standouts:
Orcs Must Die series: Visceral first person with imaginative physics based traps which dismember, squish, pummel and scorch orcs of many shapes. With a great coop in OMD 2, this series is a wonderful take on the first person TD genre.
Orcs Must Die on Steam
-> OMD QT3 Discussion
Orcs Must Die 2 on Steam
-> OMD 2 QT3 Discussion
- [Orcs Must Die Unchained on Steam] (http://store.steampowered.com/app/427270/Orcs_Must_Die_Unchained/)
-> [OMD Unchained QT3 Discussion] (Orcs Must Die Unchained - F2P)
Defense Grid series: The most polished of the traditional top down tower placement, with a solid campaign, offering a multitude of game types, is a solid contributor to the genre and can’t be recommended enough.
Defense Grid the Awakening on Steam
-> DG1 QT3 discussion
Defense Grid 2 on Steam
-> DG2 QT3 Discussion
GemCraft is more traditional in allowing you to create your own paths - with a slightly different take on towers, using melding of different gems to create new and more powerful tower types provides an upgrade-ability to towers that is not to be matched. The only downside is once you get to a certain level and have unlocked certain gems, the game becomes rather easy if you know the combinations to employ.
Kingdom Rush series is my current favorite. With no ability to path, the tower and enemy creeps are so imaginative, it provides a lot of entertainment in applying all the different tower upgrade paths and hero abilities to find that right combination.
Plants vs Zombies: What an awesome Tower Defense experience. I played this more than any other game, clocking in over 360 hours alone on this one.
Dungeon Defenders: A wonderful coop experience, it can really test your ability to handle the creeps while trying to coordinate with other people.
Bloons TD: This has some very creative tower types, and an endless number of maps. Instead of creeps, balloons are attacking you! It’s a nice time waster.
Sanctum: This is a first person with ability to shape paths as well. This is very challenging and has coop as well.
Unstoppable Gorg: This is a planetary TD game with towers in orbits which requires a different way of thinking as the towers rotate while creeps go through. It also has one of the most adorable and creative stories / campaign than any other.
Dungeon Warfare: This is a retro 8-bit looking game. While it has a lot of traditional TD elements (top down, pathing) it also has RPG elements for upgrading towers and physics based on weight. The maps are varied, with some interaction allowed via non-tower things such as minecarts and boulders.
-> Dungeon Warfare on Steam
-> Dungeon Warfare QT3 Thread
Alien Shooter TD This is a really nice TD game with RPG elements. Your towers are soldiers with specialized weapons that you can upgrade. Ammo plays a huge role in deciding whether to reload or upgrade and Aliens pile up as you kill them. Very visceral and great sound. The main thread on QT3 is actually Tom’s review.
-> Alien Shooter TD on QT3
Other TD games that I’ll link to in this thread. Hopefully when someone else discusses them (they either weren’t my favorites or I haven’t played them yet).
Gratuitous Space Battles
Gratuitous Tank Battles
-> Immortal Defense QT3 thread
Prime World Defenders
Revenge of the Titans
-> Sanctum 2 QT3 Discussion
Swords & Soldiers
-> Toy Soldiers QT3 Thread
Other general purpose TD threads here on QT3 that I found after creating this one: