Anybody else playing this? I think part of why I’m enjoying it more than other digital TCGs I’ve tried (Hearthstone, in particular) is down to my having an absurd card pool and bonuses that I don’t have in those others thanks to my crazy Kickstarter investment, but only part of it. Mostly, it just seems like a really strong design. As I said earlier, I don’t think it’s -that- similar to Magic, and I think one of the key differences is turning out to be their resource system, to my surprise. I really don’t like Magic’s resource system at all. My experiences with that game are very very strongly colored by being either mana screwed or mana glutted, sometimes worse than others, but I feel like I don’t have nearly enough games of Magic where the resource system just flows and I get to focus on planning and careful use of my cards. Hex’s resource system still has dedicated cards that provide resources, and a color/faction system to boot, so you would think that it would have the same issues. I certainly was afraid it would, back in the Kickstarter. But although it’s still possible to be manascrewed, I find in practice the separation of color into “thresholds” that are permanently available instead of attaching it to actual resource sources helps a great deal, especially for multicolor decks, and the fact that every shard card also gives you a charge for your champion’s power and there’s a variety of other effects on charge acquisition means they’re never completely superfluous so it’s much harder to be mana glutted.
I also really enjoy the combo potential here. Inspire, for example, is a beautiful mechanic that leads to scenes like a buffed, lifedraining King Gabriel and his buffed, life-draining faithful hound carrying me to 45 life and victory. Or in a recent boss fight in the arena, I won against a rampaging horde of scary multi-socketed beasties by returning a paladin (who gets a permanent +1/+1 whenever you gain life) to my deck six-fold with Replicator’s Gambit, buffed with the legendary equipment for it, and then later fishing it back into my hand with Lord Benjamin, The Wise, a 1/1 flying mage who reveals the top three cards of your deck and lets you choose a Human card to put in your hand if one is drawn. Having a defensive lineup of 7 guys that gained power every time my flying inspired life-draining griffin attacked was pretty much game.