I assume you're planning to give me the cards I'm missing? I appreciate the thought but I'd recommend saving those to give to someone trying to free-play. Or at least someone that's not a Grand King sitting on nearly 9000 cards. :)
Even with all of that I have plenty of gaps in my collection, of course, but since I get double dungeon/arena rewards it's much easier for me to farm anything that drops in those than anyone who doesn't have the Dungeon Crawler bonus. I just hadn't run that particular dungeon yet since I've been playing mainly Underworld. And honestly, I have a copy of both the Recruiter and the Prophet now and I am not feeling like the deck really needs either. Dropping the costs of troops is nice and all, but you have Howling Braves and Feralroot Druids to pump resources and not that many of them are expensive (plus if you can keep Sight of the Sun up, decreasing costs can actually hurt you, if mildly). And the Prophet's a good value cleric, but with most of the deck pre-Lifedrain equipped from the cleric affinity talent and the deck having exactly zero other prophesy synergy, I'm not convinced he's better than, say, the Incantations of Righteousness I'm running that the deck didn't call for.
FWIW, I've lost exactly three fights so far with this character/deck combo. One was just utter shard screw (almost all diamond cards, all wild resources drawn), one was a Chained Goliath encounter where I couldn't draw anything that would pump my offense to the point where I could kill him before he could trigger, and one was the zombie barricade where, again, I just couldn't quite draw into any of the many combos on offer (especially with their removal). All of them died horribly to a rematch.