High Frontier 3rd Edition PBF/Vassal - Remember the Cant!

The general theme is the industrial development of the solar system, where we are playing competing space programs racing for victory points.

The incomprehensible nature of it depends on how much you know or care about near future / theoretical space technology. All these patent cards with funny names are actual technologies someone has thought up or designed, though almost none have actually been built.

Overview of the game is that we collect patents (all the auctions we’ve been doing) in order to construct a rocket with all the various required parts. We are just now leaving the first phase of the game which is primarily auctions and card acquisitions. We are now in the race phase of the game where we’re trying to claim various asteroids.

With these claimed asteroids (comets, etc.) we can produce higher tech stuff from the flip sides of the cards we have. That level of tech will allow us to get to the outer solar system, which will be the next phase of the game.

All of this is in order to achieve certain victory goals on the cards for points. We get points for all of our claims, factories, but the game ends when 3 “future stars” have been collected. These are generally difficult and major projects, one of them is to ram a comet into the earth!

TLDR; fly rockets around, build factories amass points.

Bye, @Grunden, you can go if you do my turn as I specified above

Was planning on it once I drag my butt out of bed, coffee, etc.

Also I want to point out that, as with other Eklund games, it is much easier to play once you know the rules than to learn the rules themselves.

Ok, NASA log uploaded with the above moves. Playmat afterwards:

Note you didn’t say to decomission the radiator since you no longer need it. I imagine you’ll be doing that before taking off again.

So UN rocket coasts to next hohhman point:

Beginning a recruit operation on Heavy Water Survivalists

NASA: 5WT (Can’t bid)

Starting bidding at 0. @Matt_W is the only one who can bid.

I’ll bid 1

I’ll match of course.

And I pass:)

Ok, UN wins auction paying 1WT. Sunspot disk advances, no event.

For reference since we’re nearing blue phase:

@JoshL you’re up!

Tempting as it was to industrialize that comet, I just took 2 income ops for 3WT, so I can start using my colonist op again. I can’t come back here for 10 more years anyway :(

@Matt_W up. (vlog posted)

I switched to my crew thruster (for radiation protection) and flew to Lutetia, using Jupiter’s gravity to throw me back down the sun’s gravity well. Crew’s prospect roll 1 was a 5. Prospect roll 2 was… a 3. Whew! Colonist industrialized. (Forgot to move the marker on the tracker for M type factories.)

I’m leaving for Big Bear in about 10 minutes. We’ll see how my ability to play my turns goes. Enjoy your weekends gentlemen.


@Grunden, please, execute my turn:

Flip thruster to black side
Income op for net 1WT

I thought flybys only produced burns not thrust and thus cannot be used for landing.

You can’t enter a lander burn with flybys, but there’s no lander burn there and my crew thruster has plenty of thrust for that landing.

Oh, I missed you switching to your crew thruster, gotcha.

Right. Out there in the Ceres zone, with that heavy rocket, my thrust with the other thruster was 0. I had to afterburn to make though a burn last turn.

Yeah, I was worried you’d snake my prospect earlier, I’d neglected to notice you had your crew available for landings.

Ok, Juan’s turn updated as specified. Also record keeping:

  • 2 WT to me for claim/industrialzation taxes
  • M site tracker update
  • VP tracker update for green & red.

Unsurprisingly my rocket coasts to Hygiea:

Where I prospect with a roll of 3 paying myself 1WT in taxes.

Sunspot disk advances. Event: Inspiration

For reference for our friends on the road:

PRC Playmat

NASA Playmat

Enjoy your time in the moutains Matt. Back to you @JoshL!