I switched to my crew thruster (for radiation protection) and flew to Lutetia, using Jupiter’s gravity to throw me back down the sun’s gravity well. Crew’s prospect roll 1 was a 5. Prospect roll 2 was… a 3. Whew! Colonist industrialized. (Forgot to move the marker on the tracker for M type factories.)
I’m leaving for Big Bear in about 10 minutes. We’ll see how my ability to play my turns goes. Enjoy your weekends gentlemen.
Right. Out there in the Ceres zone, with that heavy rocket, my thrust with the other thruster was 0. I had to afterburn to make though a burn last turn.
I industrialize the comet. UN gets 1 WT in taxes. I do a dry mass adjustment. Colonist takes income (net 1 WT).
Due to Calypso, I now have a lab. Unfortunately we never really figured out if Paleoconservatism means you have to have a lab to do research operations, or you have to do research ops at a lab. It makes a difference to me, since although my colonist is at the lab, they can’t do research ops (wrong icon).
Personally I prefer the “have a lab” interpretation. Also M1 states that crew/colonists can perform all ops remotely every for those restoring ISRU on the crew/colonist card. It’s a crushingly powerful policy as it is, especially if it happens early.
I do think the at wording means you have to be there, as it’s consistent with certain futures´ wordings (do an Op at a Lab, meaning clearly the colonist doing the op is at the site).
I3.7 Paleoconservatism Policy (all players but white). If the Politics Disk (B19) is on the “Paleoconservatism” space, players other than the white player cannot perform Research operations unless they control at least one[am] Lab[an] (I13.1.1).
All players may still take part in auctions, however.
Thanks everyone for interrupting your game to answer a very vague question.
I’ve been reading this thread while looking at the Kickstarter for v4
I look at the map and it’s fantastic and, clear to me - at least in principle - what it’s designed to do. I read the cards you’re posting screenshots of and get a general sense of what they’re for (and also really enjoy the content). What was least clear to me was what the actual game was.
I’m really close to backing the Kickstarter at this point.
Pros: fascinating design that hits the bullseye in terms of subject matter interest.
Cons: none of my other board games get played, why would this?
I’m also considering the v4 KS but my eyes just glaze over when trying to understand the rules. SpaceCorp 2025-2300 is probably more my speed at this point in my life. I too have more games than time.