High Frontier 3rd Edition PBF/Vassal - Remember the Cant!

UN turn:

  • Rocket afterburns and heads all the way to Saturn aerostat, rolling the dice on landing and surviving.

  • Prospects, auto success due to refinery making all aerostat locations 2 hydrationn net 0WT with taxes
  • Crew site refuels 2WT of S isotope fuel
  • Dropping off mobile factory industrializing the site

No event this turn. Back to @JoshL

I’ll do things in a different order. Boosting a generator to my Bernal. Taxes to NASA.

@Matt_W up

That’s a very pretty route:)

PRC:

  • Moved freighter toward the Haumea family
  • Crew boosted my crew to my rocket
  • Afterburned and flew rocket back to my Bernal
  • Paid colonist to ET produce my refinery
  • Recouped colonist pay with venture income

@Juan_Raigada

this is a very silly turn, but there’s a good chance both fture stars will be taken in 2-3 turns, so I want to maximize cubes in orbit.

NASA does ana uction for the C freighter

ESA 6WT
PRC 9 WT
NASA 20WT
UN can’t bid

NASA bids 2 to speed things up.

Prc passes

ESA passes

Ok:

  • NASA gets the C freighter
  • Produces it at Bernal
  • Bernal and freighter move to factory location
  • Rocket pays 1Wt to industrialize with colonist. Crew forms a colony.
  • One final income op for 1WT and 1Wt for Space tourism.

Over to @Grunden

UN:

  • Rocket afterburns, and spirals around Saturn (passing storm hazard roll) and back again for oberth. Ring hazards are ignored due to colonist power. Now I’ve got a big rocket headed for Uranus (shut up Beavis!).

  • Colonists boost 4WT worth of reactor, crew, and radiator to Bernal paying NASA 1WT.
  • Crew free markets extra reactor for 3WT

Event: Glitch! No effect (I think NASA’s rocket colocated with a Space Colony counts as a human).

On to @JoshL and the final stretch!

Promote Bernal and move it a bit.

@Matt_W up

Also I don’t think NASA paid me for his industrialization. That 1WT is important

You are right, I didn’t. Will give it to you come my turn.

I’ll give it to you. And don’t worry. You’re gonna be flush.

Paid UN for NASA’s industrialization:

PRC:

  • Flew freighter to orbit near the Haumea group
  • Successfully prospected all 5 sites there (5 more income to UN)
  • Paid colonist to industrialize a mobile factory at my Bernal (1 more income to UN)
  • Flew the mobile factory out toward the Haumea group

@Juan_Raigada

Sadly I’m one turn short of being able to get a second future (@Matt_W will get it just before my turn), so I play conservatively.

  • refuel rocket
  • move to bernal
  • pay 1Wt to ET produce refinery
  • income and free market for net 3WT
  • 1WT for space tourism

Over to @Grunden

Yeah, I was worried about that. That’s why I did mobile factory shenanigans to gain a turn.

It’s been an interesting game without an operational GW thruster.

Well having to whole Jupiter system + related glories has kind of obviated your need for it.

I suspect you’re not paying attention to where my factory is going… :)

We’ll see!

I didn’t mean you’ll get it this turn, but that you’ll get it just before I could have gone for it.

It’s a moot point now. I’m just going to maximize VPs.

UN:

  • Rocket afterburns, lands on Uranus aerostat

  • Prospect for net 0WT
  • Industrializing, claiming the second future star from TW thruster for TNO factory + aerostat factories on Saturn and Uranus.
  • Colonists set up a space colony in the clouds of Uranus
  • Bernal fuels with 8WT and movies to Hygiea via usual Jupiter slingshot
  • Crew debarks and forms another space colony on Hygiea

Think that’s all I can do for this turn. And yeah, Matt’s cube looks out of place for getting to a sunlens next turn, maybe I’m missing something.

Back to @JoshL