Grunden
1821
Hmm, the total number is 9, so somehow the disks you and I both had on our future stars disappeared and I cannot find them anywhere.
I had two glories and one venture. Sharaleo moved one glory to the future star. I checked that.
Edit: yeah, something went wrong. Let’s keep it like that then? I should have 6 claims one glory and one venture on the map, and you should have 8 disks left.
Grunden
1823
Yeah, I’ll see if I can find the missing disks, if not, no point regenerating the game for them, I’ll just use red disks. Also means I didn’t have to abandon a site, so I’ll correct when I submit your turn.
That makes more sense.that venture was a low hanging fruit
Grunden
1825
Which cards are you selling? Orion seems one… generator, radiator, or D thruster for the 2nd?
Hahahaha. You wish I sell the d thruster!
Generator.
Grunden
1827
Still can’t do it without abandoning something valuable. Even if I did it before the 2nd future star, I’ll need a net 2 more disks for the 3rd claim and the venture itself, even if I plan to abandon V claims afterward.
No, you can get the claim, get the venture abandoning one of the three claims, per my reading of the rules.
If you don’t have enough claims for that third one, you can use a 6+ world claim for that turn and then reclaim the site on your next turn, using one of the now unnecessary V claims. You just lose the factory for one turn.
I think you might need that venture. It could be a very tight game.
Grunden
1829
Ok, NASA posted as above.
I could not find our missing claim disks anywhere, so I used red disks and those little colored flags for the futures.
PRC you are up.
Grunden
1830
Ah, wasn’t aware you could use of the 3 claims for the venture itself. Maybe I’ll do that next turn then. :)
Well, you might want to do an election :)
Which by the way, it’s going to be one of the subjects of my postmortem (no matter which way the game goes). The limitation to one human op seems an ok balance for the emancipator…if third edition, as per the rules I’ve read, does away with that limitation, it’s making an already strong strategy even stronger imho.
Grunden
1832
Oh yeah, the 1 human op has really cramped my style; at least with all robots only having engineering. Do I promote, or do I free market? Decisions…
[B]PRC Crew ET prods S generator at unitas.
RRMU pays 1 WT to ET prod S robonaut at unitas.[/B]
Shimizu up!
Nikolaj
1834
Sorry for the delay, guys. I’ve been gone most of the weekend. Sharaleo, I think you forgot to upload your files.
Nikolaj
1835
[B]Crew and Survivalists both perform ISRU refuel op for 1 WT (4 fuel steps). Rocket takes off and moves. 2 inspirations on colonists, Malcolm is now at the top. Freigther moves to Ersatz Bernal. (Sorry for the weird moves, I was originally going to stop my rocket at the Hohmann intersection, but changed my mind after moving the freighter. I didn’t think it necessary to redo my turn, though, as the order doesn’t really matter in this instance). Pantrophists pay 1 WT to recruit Malcolm.
Shimizu bids 0[/B]
Who can bid? Can I? If so I pass.
Nikolaj
1837
Yes, you can. You’re the only one, though, so Shimizu wins the auction for 0 WTs.
I finally decided that my crew outpost on Ceres isn’t going anywhere, so they build a colony.
Over to ESA!
JoshL
1838
How do I mark a colony? I want to make a colony out of my crew on Dione.
Decommission a human (can be crew) at a factory.
JoshL
1840
Yeah, but what do I put on the board to show it is a colony?