Huh, I just checked, and I somehow managed to deduct two tanks from both his rocket track (which is correct) and his hand supply (which is not), so you should add two WTs to your supply, Sharaleo. Sorry about that.

I thought those were colony markers, and I’ve been using them to make it easier to tell at a glance that there’s a colony. I figured the rest of you were doing the same, but haven’t checked. I still have one factory cube left for use. What are freighter markers used for?

I think they may be intended for non-colonization freighter use? I dunno… I just wanted to make sure you realized you had one available cube, because I though it would be bad to discover it once no cube could be moved anymore (since colonies lock cubes in place)

Yeah, that’s true. I did have it in mind, but thanks for heads up.

[B]PRC corrects hand WT and Rocket Fuel (had 7 and 6 respectively at end of previous turn - corrected to 7 and 4 respectively).

Exploitation tracks adjusted.

PRC free markets Cascade Photo-voltaic for 4 WT.

RRMU pays 1 WT to ET prod VC Light Bulb Fission into rocket stack on Luna.
[/B]

Over to Shimizu!

Freighter moves to Bernal and drops off Malcolm and Bernal becomes a lab. Survivalists pay 1 WT to ISRU refuel rocket (2 steps), and the rocket then lifts off to Bernal, where Pantrophists pay 1 WT to promote rocket. Crew ET produces H-6Li Fusor, which is added to rocket, making it operational. All colonists transferred to rocket. Dry mass adjustment. Enzmann Starship Future claimed! (edit: No it’s not! Boo Hiss!) Malcolm pays 1 WT to sell Ether Charged Dust radiator for 4 WTs.

Over to ESA! Game will end after next event.

Not yet!

Game ends two event thresholds after the fourth future is claimed.

And btw, since you promoted the rocket, it is now out of fuel (it uses S fuel).

Damn, that sucks. Why is the rocket out of fuel? It used S fuel before, too. And does the rocket still have to be fully fueled when reaching one of the exit points? The rules are a little unclear, imo.

Ah, then it’s not out of fuel, you are right :P

I would say it doesn’t need to be fully fueled when reaching the exit point, but I agree it’s unclear…

Think you were conflating his rocket with PRC’s rocket.

And I agree, you just have to be able to get to the exit point. There are no more burn spaces after that. Handwaving it he’s engaging the interstellar drive.

And Shimizu is the only polity to escape UN oversight…

He still needs to get there (not hard) and pass that roll :P

Btw, it seems I forgot to put UN’s colonists into the deck (he free marketed them, but I only adjusted WT). Can you do that, Shimizu?

My turn is over, but I’m sure Josh will oblige. :)

Ah, I got confused because you didn’t edit out the future claim in the post. Thought you were waiting to resubmit.

Oh, right, I’ll edit it right away. There’s nothing I can do differently, really. The rocket already moved, so can’t move again until next turn.

Josh, if you could remove my claim disc from the 4th future space, that’d be great. :)

Will do tonight.

I only see two future stars occupied: UN has the 1st one and NASA has the 2nd one.

Sorry, is something goofed up with the save game? Or is 2 future stars occupied correct?

No, all 4 stars are claimed (although the 4th prematurely so), but the first two use red discs rather than claim discs. This is because NASA and UN for some reason only have 8 claim discs each, but each player is supposed to have 9.

This is what I see:

Oh, now I see what’s going on. There are two tracks: one in the victory point screen and one in the sunspot politics screen. Apparently, we’ve been using both. :P

That would also explain where NASA’s and UN’s missing discs went.