I have put about two hours into this: crashed twice, and had to respawn three times due to getting stuck in level geometry or otherwise unable to see my character on the screen.
I suspect the game engine itself is based on a Torchlight decedent (still written in Ogre, as I found out during one of the crashes), and the visuals have a similar feel. But whereas Torchlight was firmly in the ARPG/Diablo camp (Torchlight 2 is still the best Diablo 2++ in my book), Hob is a very different type of game.
Character control seems very floaty - it is difficult to climb ladders in a few places due to weird camera angles, and worse, jumping is not very precise. I have jumped to my death more than once by missing a simple jump to a platform straight across a gap because Hob decided to jump a few degrees off. (This is with the xbox controller). Also, the fighting is not great, but maybe will improve with upgrades?
Definitely a metroidvania - so poor control is really not good for this type of game.
In tone, it feels like it wants to be Brothers, maybe, but with there less clarity of direction and story. I found some Guild Wars 2 like viewpoints, that seem to be simply cosmetic. And since every game must be compared to Dark Souls now, it also seems a Dark-Souls-wanna-be, too – the world design includes unlockable shortcuts and the combat can be unforgiving with one-shots (as mentioned above)… which does not pair well with movement that feel like the controller is covered in peanut butter.
…all that said, the art design is quite pretty.
I really want to like this game, but I am not convinced quite yet. However, I am willing to put more time in and see if first impressions give way to something better.