I too am really enjoying it, a couple of hours in. The balance of puzzle, exploration and combat feels spot on. I would prefer a bit more camera control, but that would spoil some of the exploration. The one-shot enemy I encountered is not a one-shot if you’ve upgraded your health one bar by that point, as you can just before you get to it. That said, the checkpointing can be a bit weird. Teleporters don’t checkpoint you, for instance, so unless you go out of your way to find an actual checkpoint, you can find yourself respawning, only to have to take a teleporter straight away. Also, the map isn’t particularly helpful, being both cryptic and not really showing you how to get from one place to another. Overall, though, highly recommended if you want a beautiful Zelda-lite.
When this game is compared to Zelda, which Zelda game does it resemble most?
After @rhamorim mentioned this in another thread I took a closer look. Looks pretty nice! I know that it’s not really the same type of game as Ori and the Blind Forest, but for some reason the exploration and combat give me a similar feeling (from the official videos). Hob looks like it has more puzzily things in it.
Is this a fair view of it, or is is that far off base?
I wouldn’t want to oversell the Zelda comparison. When I say Zelda-lite, I mean lite. It doesn’t have the range of gadgets that Zelda does, or quests, and the combat is pretty loose.
As for Ori, it’s not all that similar. There’s not a lot in the way of precision platforming (at least so far), and the puzzles are pretty straightforward. But it does share that Metroidvania heritage, I guess. It’s closer to Ori than to Torchlight, I suppose.
MAP i saw posted on neogaf.
Ah, I didn’t notice that you said “lite” as opposed to “like” (although the latter seems to be included in the former). Anyway, yours isn’t the only Zelda reference I’ve seen, and I’m not trying to challenge those comparisons. I’m really curious about the pedigree of the game and because the Zelda games I’m most familiar with are the NES ones, I wanted to know which era of games presented something like this–Wind Waker? Ocarina? Or is it just in the sense that any action-adventure game with as much exploration as fighting ties back to Zelda? Hm…
Wow, finished it!
It’s real good, and I’m sure will end up among my favorite of the year. Still can’t shake the feeling that there was an utter masterpiece inside this thing that just didn’t come to fruition. But this does so many things well that I’ll still remember it fondly.
Updated version of that map with a couple other things (including the sword pieces I couldn’t find:
So I’m quite enjoying this game, but am having performance issues. I shouldn’t be having performance issues on a game like this - I’m running on a 1080 with an overclocked CPU and tons of RAM. Maybe it’s due to bad performance in ultra-widescreen? Anyone else having issues? It gets very stuttery as I’m running around. No issues with other games.
It’s a known bug in the game affecting some 1070 and 1080 users. Apparently Runic are working on a patch to fix it
Welp. That’s that for Runic. Perfect World is shutting them down.
Crap, just saw that over at Kotaku. Man that sucks.
Very sad, I heard the game was rough around the edges but still fun.
Shutting down Motiga as well.
Oh no! :(
This is terrible but not unsurprising news.
I thought Hob was fantastic and it’s one of my favorite games of the year but it had pretty abysmal sales.
Approx 45k (according to Steamspy).
A PCGamer article I came to link, though I see the word broke here already, in case there are more details to be gleaned.
Statement from Runic Games.
It’s been over nine years since a rag-tag team of 17 developers helped open Runic Games. We’ve been so lucky for the community that has supported us and made us successful. Thanks to that support, we have had the chance to meet and work with the best people in the world. Our team here at Runic has released three successful games, and over that time we have seen many changes; team members got married, kids were born, but the most important thing is that we have become a family.
I’m sorry to say that today will be Runic’s last day open. Our focus is on our family here, and helping them find a new place to call home. If you are in games and looking for some of the best talent in the industry, please email firstname.lastname@example.org.
For those that love the Torchlight series, there will be some news coming. And for all our fans, our community and multiplayer services will keep running even after the studio’s lights go off.
It has been an amazing experience. To my family here at Runic, I know we won’t be far from each other, and I’ll miss seeing you all every week.
You haven’t heard the last of us,
So why did Hob fail, lack of marketing? All the reviews said it was rather splendid.
Well I, uh, didn’t actually know it was released for whatever reason.