Hollow Knight - convince me to keep playing


Oh, well done. It’s okay to stop somewhere. The game starts as a cakewalk, but I’m amazed at how hard it becomes.

The “fake” final boss is nowhere near as hard as the real final boss, which is nothing next to the optional Nightmare King Grimm.

The normal path through the White Palace is itself pretty easy compared to its optional super hard detour.

And then you can try the whole game on permadeath mode, if you want.

But that’s nothing compared to the super boss rush mode of 40 bosses, which lasts more than an hour with no break. And if that’s not enough, you can try beating the bosses on one hit death mode individually of redo the whole boss rush crippled in four different ways.

That rabbit hole is very deep.


I saw that and practically started laughing. I can’t imagine playing that.


I mean, credit where credit is due, look at this stuff!

Contains spoilers, obviously.

EDIT: Just to be clear, he’s doing it with all possible handicaps:

Nail Binding\ 50x50 NAIL BINDING

Reduces nail damage to 80% or sets it to 13 if the damage is at 13 or above. Nail Arts damage is calculated based on this damage.
Shell Binding\ 50x50 SHELL BINDING

Limits the Knight’s maximum available masks to four, but does not affect Lifeblood masks or masks granted by Fragile Heart or Unbreakable Heart.
Charms Binding\ 50x50 CHARMS BINDING

Unequips all charms and prevents the player from equipping them again.
Soul Binding\ 50x50 SOUL BINDING

Allows only 33% SOUL to be gathered and disables SOUL vessels, allowing for one Focus to heal or one Spell cast.


I watched some of it. That’s nuts!


In a few days, we’ll get to see Hollow Knight’s first paid DLC, which adds a playable Hornet character.



The rumor is that it’s supposed to be a standalone sub-game, but we’ll see very soon.


A full-blown sequel rather than a dlc, which includes the following:

  • Discover a whole new kingdom! Explore coral forests, mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
  • Engage in lethal acrobatic action! Wield a whole new suite of nimble moves as you dance between foes in deadly, beautiful combat.
  • Craft powerful tools! Master an ever-expanding arsenal of weapons, traps and mechanisms to confound your enemies and explore new heights.
  • Solve shocking quests! Hunt down rare beasts, unearth ancient mysteries and search for lost treasures to fulfil the wishes of the downtrodden and restore the kingdom’s hope. Prepare for the unexpected!
  • Face over 150 all-new foes! Beasts and hunters, assassins and kings, monsters and knights – defeat them all with bravery and skill!
  • Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, returns to bring melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.
  • Challenge Silk Soul mode! Once you conquer the game, test your skills in an all-new mode that spins the game into a unique, challenging experience.

Team Cherry released a 20 minute video discussing their plans, and a blog post where they reveal that they’ve sold nearly 3 million copies of the first game!


My main gripe with the original (which I loved) was that the combat was pretty flat and didn’t expand too much. This seems to have fixed that in a big way, tying combat and traversal in a more integrated flow.

I’m going to be all over this.


The combat does look more interesting, but the video made me realize I’m not ready for more Hollow Knight. I assume release is a year away so I have time.


My fear is that they captured lighting with the original and it’s going to be hard to keep it fresh. I’m mostly curious to see what the map structure/secret stuff is going to look like. They can’t just rehash the first game and expect it to feel as fresh. I hope they rethink that as they seem to have rethought the combat.