Yeah. It's probably a taste thing. I'm also probably doing a bad job of articulating solve versus play. Zelda and H:ZD are very similar at a glance, and yet so different. I sort of feel that HZD is the same but with more map icons and Zelda just lets you wander. However, when I bumble into a set piece in HZD, it is a situation I encounter and play through whereas in Zelda I need to figure out one of the 1 or 3 ways that the designers wanted their lock undone.
Yes earlier Zeldas are crazy linear puzzles. I don't like them and that was why I was not interested in this one. Until all the hype about how it was different. And it is. But only so far. Now the puzzles are compressed micro puzzles (much to the aid of tools that expire now replacing linear gating) and sprinkled everywhere. Want to climb that mountain, solve it. Want to open that chest on the tower, solve it. Want to figure out why this tree looks odd, solve it. In HZD I felt like I was roaming and discovering a world. There were a jumping puzzles or lodges now and then as a break, but there is no break in Zelda. It's just solving....everything.
But I also ran into side quests last night that were of the caliber of carrying 10 chickens hidden throughout town back to their coup and playing hide and seek with a little girl. So that and deciphering conspicuous stamina recharge spots on a mountain left me cold when contrasted to HZD stuff. But I'm early on, so maybe it will change.