I used to really, really like playing Canvas Curse. It was a brilliant platformer, a glowing ball of superb, uncynical fun. The innovative mechanics work perfectly, and they are bolstered by spot-on level design, wonderful art direction, and fantastic music. It was joy to behold.
Then, a few days ago, I finished it. The last few levels were pretty tough, as was the end boss, and it sometimes got frustrating, but I plowed through. Little did I know that the real game had yet to begin.
You see, when I finished the game once, it showed my completion percentage at 10%. Unacceptable. To finish the game for real, I have to:
- Find the medal hidden in every level.
- Beat every single level with each of the four unlockable characters.
- Take the top prize in all of the time trial and line trial challenges in Rainbow Run.
- Score top marks in all of the subgames.
- Trade the medals I earn at this for all of the unlockables, which include playable characters and new levels, among other things.
So the real test has begun. It started off ok, and I quickly found that I loved the game even more; in one full playthrough, I hadn’t gotten hooked but I sure was after ten minutes of this.
But today, something happened. The challenges started getting hard. Like, really, really hard. To the point that I can’t play for more than a few minutes without having to fight off my “throw controller” reflex, which wouldn’t be good for my DS.
I don’t like playing Canvas Curse anymore. I hate it, but I love it, and I still love the game itself. I’m going to get to 100%, trust me on that, but the devotion I have to this task in spite of adversity is downright disturbing. I used to play for an hour or an hour and a half at a time, sometimes even more, leisurely soaking in what the game has to offer. Now I play for mere minutes (if I make it a full ten, I’m lucky), but I also only wait minutes between play sessions. I constantly work myself into a frenzy of frustration, put the DS away, swear I’m done for the night… and repeat the whole process ten minutes later. What was once a calm, Katamari Damacy-like affair has become a trial, in which I often seem to be struggling against the gods themselves in an effort to get one more virtual medal. How far I have fallen.
Kudos to you, Nintendo, for creating two experiences previously unknown to me. I love this game. I hate this game.
I love this game.