I’m not really a fan of his, but I share his frustration on this topic. I hate how even having something so ridiculously successful as $10 billion in profit per year isn’t good enough. If you made $10 billion last year, you better make $12 billion this year or else the investors are going to flee.
I get the POV of investors looking for a (relatively) quick turnaround on their investment so that they can rush off to the Next Big Thing, but it’s completely unrealistic and unsustainable. A lot of my frustration probably stems from the eight awful years I spent working for a corporation that worked exactly as described in the video. Profits had to be increased each year, and since new products took time to develop, the way to reach those margins was by rampant layoffs and shoving products out the door long before they were ready (and then cutting loose before fixing them).
Blech. I haven’t enjoyed a Blizzard game since maybe 2004, but this is still sad to see. They were my absolute favorite developer for a long time. Ah well, time to put them up in the museum with my other favorites from the past like Origin and Bullfrog.