Holy crap. Guessing they won’t get relocation assistance either.
I haven’t seen it reported either way. Honestly, in a large company like that, they might be offered something, maybe not enough. It’ll still shave down their headcount, though, as people have families they don’t want to leave or relocate, etc.
Timex
1635
What’s interesting is that the CWA has backed the merger with Microsoft, largely as a result of Microsoft’s pro-union stance, but with that merger potentially blocked, it’s not clear what the future of those employees within Activision is gonna look like.
Yeah, a lot of companies hired up a bunch of remote folks the past few years and now that return-to-the-office is becoming normalized again, they’re using the ultimatum to reduce headcount. What’s really funny is that when they do rehire, they’ll outsource anyway.
Capitalism ho!
vyshka
1637
After 10 years, I’m not sure how well I would handle being back in the office. Sometimes I think it would be nice, but it would definitely be a big disruption to how our life is now, since I help with getting the kids places during the day if needed.
JonRowe
1638
The new WoW expansion is fairly well recieved, Overwatch was pretty good, but uhhh, it has been a bit of a drought yes.
I really enjoyed Diablo 2 Resurrected. It’s an excellent remaster and brings the original to modern consoles, modern controllers, and a nice upgrade in graphics.
They’ll be unionized workers within Activision, and Activision will get to decide how much they want to continue getting on the wrong side of the NLRB. (Until a pro-corporate president is elected and stacks the deck in Bobby Kotick’s favor, perhaps.)
Primarily developed by Vicarious Visions, I believe.
But anyway, I was being unfairly snarky, with my point being that there just might be a correlation between treating your people well and making genre-defining all-time-classic games. The whole acquisition of Blizzard by Activision is exhibit A in that case.
Remember they are now Blizzard Albany, effective before the release of D2R.
I know, but that’s kind of part of the problem, the dilution of Blizzard’s identity and focus. And I don’t mean that to denigrate Vicarious Visions. They’re a studio that should have been given the opportunity long ago to create their own unique IP, an expression of their team’s identity, but instead has been doing licensed games, sequels to over-sequelized properties like Guitar Hero and Skylanders, and co-development their whole existence.