The training mode is the only way you can do pure PvE, and there’s no way of playing it with friends. Training has three levels now: basic, advanced and professional.
And even then this is a lot easier knowing there are no other hunters around!
Quick play is for solo players vs solo players, while bounty hunt is for duos and trios (and lunatic solo players) vs others.
The game just queues you in matchmaking so there’d be no reliable way to achieve this, and besides, I think Hunt: Showdown would be pretty dull if you took away one of the P’s in PvPvE, at least as the game currently stands (see above). Though I can certainly imagine it as a pure PvE game.
I remember the multiplayer mode they added to Sir, You Are Being Hunted (which reminds me of Hunt). My friends wanted to do it co-op but the mode was built so there could only be ‘one winner’ to give it a PvP sting. I’d finished the main game so didn’t really want to play a single island co-op. I’d already done it all solo and the thought of all those tools and toys in the hands of other players made the prospect pretty damn exciting. And besides, after Payday, I realised stealth with these friends was a bad idea–I worked better alone! :-) We played it but it was all very friendly and not as much fun as if we’d been sneaking around against each other.
Anyway, once you’ve got the rhythm of Hunt’s environment down, it becomes something that spices up the PvP; another variable you have to factor in or roll with. While alone it rarely poses much of a threat, it’s often enough to divert your attention or catch you when you’re on the back foot. This made me laugh:
Here’s an early video of me playing (woefully). I accidentally set the recording to 15fps and there were some fundamental things I didn’t understand or did wrong but it’s an amusing clip. Watch how I track a hidden target using just the sound of them in the water:
Yeah, I agree. They’re different games but Sea of Thieves I feel similarly about, although it has enough cool PvE content before other pirates start bothering you! :-)
I’m so happy that Hunt’s player pop has remained steady and healthy: