I'm suddenly very optimstic about Fallout 3

Honestly, outside of people who live and breathe on MMO forums complaining about how nerfed their class is (and this discounts EQ, because EVERYONE had a right to complain there), I don’t think anyone is quite as bitter as the NMA/RPG Codex crowd. And their bitterness is so fantastically concentrated on a singleplayer experience in two or three games that if you could measure them, they actually have more bitterness inside than actual body mass. It’s like dark matter.

What’s amazing to me is how bitter people are after god only knows how many years. I mean, seriously, people*, get over it! It’s only a game!

*People meaning everyone but me, who still has a legitimate beef with Feargus over the first patch for Fallout 2 which WASN’T FUCKING BACKWARD COMPATIBLE, meaning that I had to start the game over and I never did get more than about 10 hours in since the prospect of replaying 40 hours of game was just too goddamn much.

Didn’t the same thing happen to the Tribes series?

Makes sense to me. I’d be reluctant to make a Fallout RPG for just that reason, as a community of such poisonous word of mouth can ruin you. Kohan 2 and Tribes 3 were other examples of this. Nothing worse for PR than a pack of disgruntled fan boys.

I’m a longtime flight sim fan and war gamer since Squad Leader (board game) Kampfgruppe (C=64). I believe that NMA has to be the biggest bunch of whining bitches that I’ve ever seen. Grognards can be pedantic (actually, must be if you go by one definition of the word) but except for a minority, they stick to what is known. The debate about the angle of the armor on a T-34 may get heated, but it’s about physics for the most part.

NMA is about bitching about an unknown quantity and how it should be. So NMA gets the win in this arena. I haven’t spent any time on RPGCodex.

So why not make a post-nuclear apocolypse (PNA) thematic game that isn’t Fallout, avoid paying for the IP and the wrath of fanboys, and prove once again that your company can make original IP that works? The Elder Scrolls series surely didn’t invent the fantasy RPG genre, so why there is this idea that Fallout has a lockdown on any possibility of a good P.N.A. setting game is beyond me.

Nobody is crying that Supreme Commander isn’t a TA sequel; everyone pretty much understands it isn’t the same game but a successor (or pretender?) to the throne.

I’m a bit disappointed, having read the whole thread, at how frothing it isn’t. RPG Codex was way worse.

While I really hope they ignore this guy:

In this case the only good result can come from mimicking, and I say good result with the product in mind – the continuation of an established two part series. It’s all about reading scripts, taking down dates and asking yourself “What would the Fallout team do?”, and that’s probably boring; no self exploration, no finding your own style, no room to breathe – it’s, simply put, translation. What most often happens is, well y’know, building Jerusalem on England’s green and pleasant soil.

He’s at least got a point of view and presenting it rationally.

Hey, since we’re on the subject, how does Fallout 2 compare to the original? This board was instrumental in getting me to boot up Fallout 1 a few months ago, which I enjoyed immensely. However, I was later advised by a friend that Fallout 2, while solid as a game, had a far weaker plot than the original. He suggested that I shouldn’t bother activley trying to track it down.

Without getting too deep into spoilers, would you guys agree with that statement?

Buy it. Patch it completely. Play it.

The FO2 setting was a bit less compelling due to the re-emergence of organized towns and cities, but the (patched) game itself is superior in many ways. I actually like the FO2 plot better, since there were more ways to customize your character and affect the ending.

  • Alan

It’s been firsted and seconded and I’ll seal the deal, thirded. Play FO2, you will enjoy it.

Fallout 2, once patch, was the superior game

Shrug That’s what I’d do. Fallout was done with style, humor, and panache, but there wasn’t anything particularily special about the setting, aside from name recognition. If it was being done by Troika, I’d be excited. Bethesda? I’ll wait, read reviews, and try the demo.

Heh, of course if it was done by Troika, I’d read reviews too, and wait until it was sufficiently patched. ;-)

Make sure you do so in that order, as well. <grumble grumble>

Seriously, though, until I hit a show stopping bug that was fixed in a patch that made all my savegames incompatible, Fallout 2 was awesome. And the original obviously kicks all kinds of ass, too.

ROFL!

Yeah I hated when…

SPOILER

I lost my damn trunk!

Mabye I should actually pick up a copy of Fallout 2 to see what you people are talking about.

I played Fallout 1, and if memory serves me, I didn’t like it at all after about an hour of gametime. It’s been relegated to my “don’t ever play again cause it sucks” PC game case along with Wargasm and Daikitana, amung others.

I’m curious now.

Vincent, I came within three inches of attempting to scam my retailer with a fake disc error to get my money back I was so unimpressed with the first hour of rat-stomping gameplay. Give it another try, it will get better, no, it will get bestest ever, or you can jump on my face and call me Nancy.

I tried Fallout 2 before Fallout; I got it from a friend. My first random encounter was as soon as I left Arroyo.

It was a hooded man and his pet Deathclaw.

I’m surprised I actually bought Fallout 1&2 for $10 years later.

I will, or I might skip it and grab Fallout 2.

I don’t believe that a person should have to wait before they reach the “fun” parts of a game anymore than 15 min.

I believe this video gives a good idea what I am talking about in a comedic way. (might not be suitible for work due to language) http://www.youtube.com/watch?v=3b8G8delDlk&e