Immortals Fenyx Rising - Assassin's Cartoon of The Wild

  • [XBOX Series X] Fixed a save game corruption over very long play sessions.

Ugh, think this got me last night. I finished up for the night and went to save, and on multiple attempts it said the save was corrupted. I’ve mostly been using quick-resume rather than ever exiting all the way out. Fortunately, I’ve done semi-regular manual saves, but probably lost a good chunk still.

Here’s hoping performance & lag spikes improve a bit too. I’m playing at 4K with an AMD 5900x + NVidia 3800 FE + PCI 4.x NVMe SSD and Fenyx (like ALL of the Ubi games) can’t QUITE manage stable 60fps. Lots of stutters down to ~40 FPS and the occasional crash to desktop when it loses connection to the Ubi Connect middleware. Sure I could turn vsync off to raise the FPS, but the the wild FPS swings make me instantly nauseous (so no thanks)

It’s absolutely playable and fun and good-looking. But also Ubisoft’s engine performance sort of sucks given the cutting-edge hardware being used. Really wish they’d implement DLSS.

Diego

Woot! Looking forward to it.

This is a game that should just roll into post game for cleanup but instead it seems your choice is either to rollback to a prefinal boss save or go new game +

To be fair, it warns you about this and automatically saves your game right before the point-of-no-return.

It makes sense in terms of the story they’re telling, but yeah, it makes me wonder how the DLC will work in that context. The first one seems to be post-story, so who knows…

Barely.

Well, if you finished the game, you know you can’t exactly go back to the state of the game prior to the Typhon Save point. It wouldn’t make sense at all.

Again, barely, like what changed? Humans got turned back from stone…and? For the vaults and stuff “Typhon is gone but some of his vaults and and monsters remain” would cover those, heck you even see the big one still in the background in the final cut scenes, monsters too even. It’s not like the island sank or anything. Also they could tie it in to the narrative Ligyron is telling Prometheus.

It’s literally the way it works in the most recent AC games. The story ends, but monsters/enemies remain because reasons.

Hmmmm, yeah, I can see how that could be done, but I think it detracts from finally defeating the big bad. With him gone and the gods with their full power, it doesn’t make much sense that his corruption would still linger, at least not to me. But maybe it fits. I don’t know.

By the way, there was a major patch today preparing for the release of the first DLC. And as part of the patch, there’s a new quest (with a new, different, awesome vault) giving out something that can be used later in the DLC.

First DLC arrives January 28:

The thing that drives me bonkers is one of the menu sounds is a cat hacking up a furball. Whut?

This quest giver not showing up for anyone else? He’s supposed to be there after gods and monsters…

He wasn’t right at the hall per se, but just outside on the green area for me. Just look for a ghost around the perimeter, on the grassy area of the plateau. I’m not sure but I think he was closer to the stamina upgrade bench.

Yeah, that’s where he was for me. And there was a new quest marker on the map anyway, leading to him.

Yeah not there at all

Nope no marker

Weird. Maybe it only appears after a certain point in the story? I was in a Typhon save…