Imperator: character creation

SERIES GUIDELINES

  1. There is no sex or swearing in Star Wars, except for stuff like “damn” and “blast.”
  2. The Empire is a functional fascistic society. The necessity and/or legitimacy of the Rebellion is not guaranteed. Actions the Empire takes are at least potentially justifiable. Imperial society is recognizable, human, and familiar to us, even in the branches of the Imperial military.
  3. The Force is incredibly rare. We’ll probably never see it used, and if we do, it’s almost certain to be subtle.

More series guidelines will be added as necessary.

CHARACTER CREATION GUIDELINES

  1. You don’t have to choose everything now. In fact, all you really need to choose is an issue and a position. But bear in mind that other people will have narrative control over your character from time to time, and while to some extent you’ll have veto power, it’s best if you can make sure that people understand what your character is about, and a good way to do that is to choose representative traits.
  2. If you take two edges that are similar to each other, please be aware that this can lead to a character that’s less rounded and more one-dimensional than one with more diverse underpinnings. This isn’t always undesirable – maybe you want a strongly iconic character – but it might not hurt to bear it in mind.
  3. Powergaming will not be beneficial. We’re not playing D&D. I don’t even know how you’d go about minmaxing a character in this system, so don’t even try it.

More character creation guidelines will be added as necessary, but three is a good number, right?

POSITIONS (4)

The ship’s three command officers are equals outranked only by the Captain. Matt Perkins and shift6 do not yet have positions.

Bill Dungsroman: Engagement Commander. Command officer in charge of space combat and related operations.

OPEN: War Officer. Command officer in charge of the ship’s Stormtroopers and other ground forces as well as shipboard security.

OPEN: Chief Engineer. Command officer in charge of communications, maintenance, repairs, logistics, navigation, shipboard systems, and “everything else.”

jeffd: TIE Flight Leader. A pilot in charge of one of the TIE squadrons stationed on the Calamitous.

A list of possible character traits follows. You are not restricted to this list. You may choose traits from here, or make up your own. If you don’t want to choose some of your traits yet, remember that the only necessary trait right now is an Issue, and a character’s Issue can change over time.

EDGES (16)

E1. Top of my class at the Academy. This character has absorbed the Imperial curriculum for his position. He is very comfortable with doing his job by the book. This edge would apply to situations where the character follows the procedure for dealing with the circumstances at hand. It wouldn’t apply to out-of-the-box thinking or dilemmas beyond the scope of training.

E2. Previously posted to Nal Hutta. This character has spent some time on and around the infamous homeworld of the Hutt crime lords. He is familiar with many common criminal procedures. This edge would apply to situations where the character has to deal with bribery, forgery, frame-ups, criminal organizations, and so forth. It wouldn’t apply to legitimate dealings with legitimate individuals.

E3. I make a good first impression. This character projects the best qualities of the Imperial Navy; he seems honest, brave, and intelligent, and people like the way he looks. This edge would apply to situations where the character is dealing with people who don’t know him very well and rely on his appearance and general “vibe” in assessing him. It wouldn’t apply to interactions with people who know him well enough to see past that stuff.

E4. I know what I’m talking about. This character has put in his time and has an excellent background of work experience in his field. This edge would apply to situations where this specific experience would be useful. It wouldn’t apply to things outside the character’s specialty.

E5. My humor can sting. This character has a mean wit that assists him in oratory but does not endear him to his targets. This edge would apply when the character uses humor to mock and discredit someone. It wouldn’t apply in cases where the character isn’t being funny, or making a personal rhetorical attack.

E6. I tell the truths people don’t want to hear. This character knows wishful thinking doesn’t fix real problems, and stubbornly reminds other people of issues they’d rather forget. This edge would apply when the character is making sure the ugly truth isn’t glossed over, or forcing an unwelcome revelation on someone else. It wouldn’t apply when the character isn’t deliberately bringing up an unpleasant truth.

E7. I am a misanthrope. This character doesn’t like people as a general rule and is happy to see them suffer and die. This edge would apply when the character is doing something that will result in humanoid injury or death. It wouldn’t apply when the welfare of humanoids is not directly at stake, or would not be harmed by the character’s chosen course of action.

E8. I can’t stand aliens. This character, like many Imperials, rightly or wrongly associates aliens with crime and corruption. This edge would apply to circumstances where the character advocates a xenophobic stance or puts it into practice. It wouldn’t apply when there are no aliens around, or when the aliens aren’t scapegoats or targets.

E9. My sidearm isn’t just for looks. This character has dedicated himself to marksmanship training, or maybe just used to bull’s-eye womp rats back home. This edge would apply to situations in which the character is personally firing his weapon, and accuracy matters. It wouldn’t apply to other weapons, shots fired by other people, or a shot that doesn’t need to be on target, such as a warning shot into the air.

E10. I understand Imperial officer culture. This character knows how to play the politics of the Imperial officer corps. This edge would apply when the character is dealing with a body of Imperial officials, such as the ISB, or the officers in direct command of the Stormtroopers on board. It wouldn’t apply when the character is dealing with individual officers.

E11. I’m sympathetic. This character tries to listen to the people he works with and respect them, whether they are his subordinates, his superiors, or even civilians. This edge would apply where it will be properly appreciated by its grateful recipients. It wouldn’t apply when interacting with people who aren’t impressed a conciliatory approach.

E12. I killed a rival in the Academy. This character has a proven capacity for direct and irreversible personal violence. This edge would apply to similar incidents. It wouldn’t apply when the violence isn’t face-to-face, or the character isn’t pulling the trigger personally.

E13. My subordinates fear me. This character has an ominous reputation with his underlings, and their loyalty is nervous but powerful. This edge would apply to situations in which the loyalty of the character’s minions is being tested. It wouldn’t apply where the character’s subordinates aren’t involved or their dedication isn’t in the balance.

E14. Nobody can tell what I’m really thinking. This character’s mask never drops; whatever goes on in his head is an enigma to everyone else. This edge would apply when the character is bluffing or concealing something. It wouldn’t apply when other people would have something to gain by knowing what’s on his mind.

E15. I’m a hard-line loyalist. This character fully supports the official ideology of the Empire. This edge would apply should the character’s loyalty to the Empire be called into question, or in situations where the character is advocating or undertaking action in line with the approach that the Imperial dogma would favor. It wouldn’t apply in cases where the Imperial philosophy is not relevant.

E16. I’m not afraid of anything anymore. This character may be hardened by his own exploits or cauterized by witnessing those of others; whichever is the case, his lack of fear is too absolute to be dismissed as mere bravery. This edge would apply in circumstances where lesser men might be afraid. It wouldn’t apply when fear is not an issue or a liability.

CONTACTS (16)

NB: Women may not serve as Imperial Army personnel, but may join the Imperial Navy. Occasionally, even aliens may hold Naval ranks. The Empire also relies on droids (both issue units and personal property) and third parties such as bounty hunters.

C1. R3B9 Command Assistant. The character personally purchased this semi-custom droid to serve as an aide. It knows the technical specifications of nearly all common spacecraft and most common equipment, and it can interface with most electronic systems, but it only speaks Binary (which its owner can understand most of the time) It has an assertive can-do personality tempered by a distrust of people other than its master.

C2. Zerr’wulk, wookiee bodyguard. The character has had the good fortune to secure the services of this tough and powerful alien as a personal guard. Zerr’wulk doesn’t understand most of his master’s business, but he carries a lethal vibrospear and a modified bowcaster. In addition, he is a skilled tracker, and he tends to frighten Imperial personnel. He does not talk much.

C3. Lieutenant Kila Marcinek, bridge pit leader. The character is friendly with the officer who directly oversees the technicians and other personnel in the bridge pits. Imperial command areas have recessed sections called pits where crew stations are located. These crewmen perform the actual operations required to input commands to the ship’s systems. Marcinek is alarmingly forthright, and she has a reputation for never lying, especially not to spare someone’s feelings. Because all information on the bridge and all commands from the bridge pass through her crew, she is in a position to dramatically influence the workings of the ship.

C4. NR-5C, modified all-purpose repair droid. The character owns a heavily upgraded NR-5 repair droid. 5C has been retrofitted with maneuvering jets for zero-g work and a heavy utility pulse torch that doubles as a powerful short-range weapon. In addition, it has a much-expanded internal reference library, allowing it to troubleshoot and service an impressive range of equipment. It can even interface in a limited way with most electronics to download schematic information for maintenance and repair purposes. 5C can communicate only in Binary.

C5. Warrant Officer Elan Stern, senior helmsman. The character knows one of the helmsmen personally. Stern has served on the Calamitous since it was commissioned. He can manage some unorthodox maneuvers in an emergency, and knows most of the ship’s quirks, especially as they relate to its handling. He knows a fairly complete oral history of the ship as witnessed by him and recounted by various buddies over the years. He enlisted when he was sixteen to avoid a conviction for burglary on his home planet.

C6. Lieutenant Eeth Ma’laan, Twi’lek intelligence officer. The character is one of the few people on civil terms with this brilliant but dangerous specialist. Lientenant Ma’laan was originally an emergency conscript in a local conflict, recruited for her ability to operate a planetside communications relay, but when she decrypted a Rebel message that Imperial Intelligence agents had failed to break, Lord Vader executed the II operatives involved and promoted her personally. She is incredibly talented in codebreaking, encryption, and electronic warfare, but her lekka, the sensitive twin head-tails characteristic of Twi’leks, were cut off when she was a child, which almost certainly explains her violent instability. She displays strong sadistic tendencies and carries blade weapons at all times.

C7. MSE-6A5, enhanced mouse droid. The character has a repurposed common mouse droid altered to serve as an eavesdropping device. The droid can play back captured audio and video, although it can only express its own sentiments in Binary. It has a very long range, particularly its camera zoom, and it is easily overlooked in most environments due to the ubiquity of mouse droids.

C8. Stormtrooper General Talesin Vordett, Stormtrooper commander. The character has a close association with the top Stormtrooper officer on board. General Vordett commands roughly 10,000 infantrymen and associated support, although he is subordinate to both the Captain and the War Officer. His principal function is to deal with the day-to-day leadership requirements of the Calamitous’ Stormtrooper complement. Vordett is a career officer, the eldest son of a wealthy aristocratic family on Coruscant financially connected to Cygnus Spaceworks.

C9. Agtha the Hutt, master criminal. The character has a cordial relationship with a crime boss owing to past favors on both sides. Agtha runs a much leaner and substantially friendlier operation than most Hutts, specializing in a distributed information network through which anything can be found for a price. Much of her business involves serving as a go-between, conveying messages and setting up meetings. She also employs a small but highly elite stable of bounty hunters and other mercenaries. Her base of operations is on Alderaan.

C10. TT8L-12, guard droid. The character has installed an immobile guard droid to keep his quarters private. 8L12 comes from a surprisingly insightful line of droids and is good at reading people, and it can also serve as a translator. By default, it rests in “stealth mode,” concealed in the floor. It can detect nearly any intruders. 8L12 is capable of being remotely operated by its master through a comlink or the ship’s intranet. It is armed with two pistol-class blasters, and it can also serve as a home theater system.

C11. Bodon Jweedu, Rodian mercenary. The character has hired a Rodian soldier of fortune for an indefinite term of service. Jweedu has connections with the Bounty Hunters’ Guild and contacts among her people. In addition, she is a good tracker, especially with electronic assistance, and she is a specialist in live bounties, with extensive knowledge of stun weapons, restraint, and confinement. Like all Rodians, she finds it biologically difficult to speak Basic and prefers Rodese wherever possible. She is ethically uncomfortable with torture.

C12. Agent Diron “Ghost” Gost, ISB observer. The character is friends with the ISB agent assigned to the Calamitous. The Imperial Security Bureau is an Imperial organization whose members investigate internal affairs, monitor sedition and treason, and serve as political officers. Gost is surely not the only ISB operative on board, but he is the only official one. He is a covert operations specialist whose current posting is the result of some previous failure.

C13. Skeep, Jawa weapons expert. The character has an association with a Jawa blaster technician whose skill is something near legendary. Skeep has an impressive aptitude for forensic ballistics and weapon identification, but his real talents are in the repair and modification of blasters. Skeep’s custom jobs are prized possessions, especially among the ground combat personnel, but he has a great deal of trouble communicating with most people.

C14. IT-66, interrogation droid. The character is often accompanied by a modified interrogation droid. 66 is more intelligent and versatile than other interrogation droids and has developed a sarcastic, slightly bitter personality. It can translate most languages, carry on a conversation, and interface with most electronic systems. In addition, 66 has a very accurate integral blaster disguised as one of its instruments.

C15. Trooper Toban Farstel, enlisted man. The character has an unlikely friend in the ranks of the ship’s Stormtroopers. Farstel is a regular guy doing a regular job. Knowing him can provide a window into the perspective of the Calamitous’ numerous grunts. In addition to his issue gear, he carries a Merr-Sonn IR-5 Intimidator automatic blaster.

C16. Gunner Greda Amala, turbolaser specialist. The character knows a particular turbolaser gunner who is something of a crack shot and technical expert. Amala can hit very small targets and make disabling shots that most gunners couldn’t. Her family was killed in a shuttle crash that was later linked to Hutt sabotage, and she’s noticably bloodthirsty where crime syndicates or even smugglers are concerned.

PERSONAL SETS (8)

P1. The Bridge. The ship’s nerve center for space combat, and to a lesser extent, routine operations. This character is likely very comfortable with directing the activity of a capital ship… but he probably has more than a few confrontational and public fights with his fellow officers in the heat of action.

P2. The War Room. The ship’s nerve center for ground combat and ongoing ground operations. This character is likely a skilled ground commander who knows how to manage and deploy Stormtroopers and their support forces.

P3. My TIE. A state-of-the-art Imperial strike craft. This character is likely a crack pilot.

P4. My quarters. Members of the command staff can customize their living spaces as they see fit. This character is likely a strong-willed person whose actions lead others to seek him out and confront him.

P5. The Command Commons. A communal area for top-ranking officers to eat, socialize, and relax. This character is likely eager to interact with his peers, for whatever reason.

P6. Flight Mess Three. A communal area for TIE pilots to eat and socialize. This character is likely to have some reason for wanting to hang out with the pilots.

P7. Stormtrooper Barracks Two. A communal area for Army personnel to eat and socialize. This character is likely to have some connection with the ground military.

P8. Turbolaser Maintenance Corridor 37B6. A difficult-to-reach private sanctum that few people know about. This character is likely to want to maintain a certain distance from other people.

NEMESES (8)

N1. Voga Dzo’kal, Bothan spymaster. This brilliant alien is behind plot after plot to undermine Imperial stability. A character with this nemesis takes the Rebellion very seriously as a threat to the Empire.

N2. Admiral Tula Brask of the Imperial Navy. This battlegroup commander doesn’t think the Navy should operate lone Star Destroyers and takes every opportunity she can to show the top brass that a single ship isn’t capable of doing a task force’s job. A character with this nemesis feels the need to prove that he and his ship are capable of the things asked of them.

N3. Droga the Hutt. This crime lord has his fingers everywhere, and violent freebooters, dirty officials, devious smugglers, and pathetic underclass scum across the galaxy answer to him and his endless supply of ill-gotten money. A character with this nemesis is worried about widespread corruption.

N4. Grand Admiral Osco Lareth. This powerful Imperial officer holds the characters to standards that some might consider objectionable. In particular, he emphasizes the Tarkin Doctrine, which involves conducting large-scale acts of terror with overwhelming force. A character with this nemesis has humanitarian concerns.

N5. Jedek Lorr, Trandoshan smuggler. This ruthless and resilient criminal is easy to underestimate, but he profits time after time from tragedy and upheaval, and through it all he displays a galling reliance on casual murder and destruction. A character with this nemesis hates violent crime, and possibly also dislikes senseless killing or aliens.

N6. Boba Fett, bounty hunter. Fett is an unnecessary risk, a quick fix that may kill the target in the short run but undermines Imperial authority in the long run. He is an arrogant killer and a loose cannon whose penchant for disintegrations forces his employers to take his word at face value all too often. Worst of all, he’s for hire, working one day for the Empire, the next for its enemies, and then back to the Empire again tomorrow. A character with this nemesis has a strong preference for order in law enforcement.

N7. Det Giston, smuggler and Rebel sympathizer. This smuggler has an astonishing number of allies and people ready to do him favors. He enjoys an excellent reputation for decency and fair play within his outlaw circles. In addition to the assistance he receives from others, Giston is himself an experienced pilot and an extremely resourceful man. Whatever his personal successes, though, he remains a brazen repeat offender who is perpetually engaged in breaking the law for his own personal enrichment and the benefit of his friends. A character with this nemesis might be an uncompromising enforcer of the law, or he might be having his doubts and coming to respect the enemy.

N8. Mara Jade, suspected Jedi. Who is Mara Jade? Why is she travelling all over the galaxy to troubled places, often one step ahead of the Calamitous? What is the purpose of her mysterious but typically harmful actions? Why do witnesses claim that she is capable of things which ought to be impossible? Why is it so hard to track her? Will the Calamitous ever catch up to her? A character with this nemesis hates to leave an enigma unsolved.

ISSUES (8)

I1. I try to minimize collateral damage. Creates conflict with prudence.

I2. I am very ambitious. Creates conflict with peers.

I3. I am comfortable with aliens. Creates conflict with xenophobia.

I4. I have a problem with authority. Creates conflict with superiors.

I5. I abuse my position. Creates conflict with subordinates.

I6. I respect only fellow warriors. Creates conflict with non-combatants.

I7. I take risks to look more talented. Creates conflict with safety.

I8. I have Rebel sympathies. Creates internal conflict.

I saw the title to this thread and wondered if someone stole my task list from 2003.

Right now I’m thinking my issue might be something of a “daddy issue.” e.g. my protagonist’s father was an Imperial Admiral who is now disgraced and shipped off to a penal colony (failure is not well tolerated, even if maybe his failure was justifiable in the audience’s eyes). It’s sort of a twofold issue in that 1) it might be percieved that my guy got where he is due to familial connections and 2) now he’s got to work doubly hard to overcome the baggage attached to his name due to his father’s very public failures.

Deleted! (See below)

The player slots are full. There will be at least one new cast member at the end of the first season, audience participation will have an impact on every episode (although to some extent not the pilot), and there will be a “sweeps week” episode featuring vastly increased audience power.

Edit: I probably should have made it clearer that those positions are only “open” because shift6 and Matt Perkins haven’t chosen them yet. They’re going to need to rochambeau for it or something.

It occurs to me that my character should have some sort of a relationship with one of the other three. They’re gong to be doing their high level bridge commanding stuff; being friends or something with one of them gives me an opportunity to a) influence a bit as well as b) provide them with perspective on the fallout of their decisions.

I assume that as a TIE Flight Leader, he’ll be of interest to the Engagement Commander, the Captain, and during any significant operations, the War Officer. TIE strike craft are an incredibly important means of force projection for the Calamitous, capable not only of space combat against all kinds of adversaries, but also picket duty, shows of force, forward scouting, and even atmospheric deployment.

I’m sure you’ll have other connections elsewhere as well.

So you’re having a game for 4 people only?

Other people will still be able to participate, and hopefully it will be worth watching.

xpav: There are currently as envisioned four protagonists.

There’s a mechanism that allows spectators to offer “fan mail,” basically when you like someone or what they’re doing you can send them fan mail which gives them more resources to swing conflicts in their direction.

There’s also some “sweeps week” mechanic that lets spectators take a more direct hand.

Here’s an example character I whipped up with some of the above. It took me about 20 minutes.

[i]Jorda Tal, Chief Engineer of the ISD Calamitous.[/i]

Edges

Tal is sympathetic. He tries to listen to the people he works with and respect them, whether they are his subordinates, his superiors, or even civilians. This edge applies where it will be properly appreciated by its grateful recipients. It doesn’t apply when interacting with people who aren’t impressed by a conciliatory approach. Three times per session, Tal may invoke this edge for an extra card in a conflict where it is applicable. (E11 above.)

Tal is never content to leave an unpleasant truth unspoken. He knows wishful thinking doesn’t fix real problems, and stubbornly reminds other people of issues they’d rather forget. This edge applies when Tal is making sure the ugly reality of a situation isn’t glossed over, or forcing an unwelcome revelation on someone else. It doesn’t apply when he isn’t deliberately bringing up an unpleasant truth. Three times per session, Tal may invoke this edge for an extra card in a conflict where it is applicable. (E6 above.)

Contacts

Lieutenant Eeth Ma’laan, Twi’lek intelligence officer. Tal is one of the few people on civil terms with this brilliant but dangerous specialist. Lieutenant Ma’laan was originally an emergency conscript in a local conflict, recruited for her ability to operate a planetside communications relay, but when she decrypted a Rebel message that Imperial Intelligence agents had failed to break, Lord Vader executed the II operatives involved and promoted her personally. She is incredibly talented in codebreaking, encryption, and electronic warfare, but her lekka, the sensitive twin head-tails characteristic of Twi’leks, were cut off when she was a child, which almost certainly explains her violent instability. She displays strong sadistic tendencies and carries blade weapons at all times. Three times per session, Tal may invoke this contact to draw an extra card in a conflict involving Lieutenant Ma’laan. (C6 above.)

NR-5C, modified all-purpose repair droid. Tal owns a heavily upgraded NR-5 repair droid. 5C has been retrofitted with maneuvering jets for zero-g work and a heavy utility pulse torch that doubles as a powerful short-range weapon. In addition, it has a much-expanded internal reference library, allowing it to troubleshoot and service an impressive range of equipment. It can even interface in a limited way with most electronics to download schematic information for maintenance and repair purposes. 5C can communicate only in Binary. Three times per session, Tal may invoke this contact to draw an extra card in a conflict involving NR-5C. (C4 above.)

Personal Set

The Command Commons. A communal area for top-ranking officers to eat, socialize, and relax. Tal believes in maintaining cordial relationships with his co-workers. Every time a scene takes place in the Command Commons, Tal may use one of his edges or contacts an additional time in that episode. (P5 above.)

Nemesis

Grand Admiral Osco Lareth. This powerful Imperial officer holds the officers of the Calamitous to standards that some might consider objectionable. In particular, he emphasizes the Tarkin Doctrine, which involves conducting large-scale acts of terror with overwhelming force. Tal finds these excesses not just inhumane but inelegant, and his disgust for Grand Admiral Lareth drives him to solve problems with unique, one-time tricks that take advantage of incidental circumstances… solutions that he sometimes has to defy or deceive his colleagues to implement. A nemesis has no formal systematic effect. (N4 above.)

Issue

Tal tries to minimize collateral damage. An issue has no formal systematic effect. (I1 above.)

Remember that you’re free to come up with your own traits!

So McGriddle is the moderator / storyteller of the game?

That’s correct.

I just read through this thread, and wanted to say it looks very interesting. I’ll definitely be following this to see how things play out.

Nice job setting it all up, McGriddle.

Thanks. I’m hoping it’ll work in practice.

I’m hoping this works out so we can hopefully get periodic episodes where Bill rants at incompetent underlings until they break down and cry. Seriously, how could you have Dungsroman be a combat commander and NOT flip out and sear the flesh from someone else’s bones with his firey wrath when there’s a screw up? I can hardly wait!

[i]Neej Mabset-Yorn, Engagement Commander of the ISD Calamitous.[/i]

Edges

They’re coming in too fast! Neej is a master of space combat in regards to both capital ships and fighter tactics, and he knows it. He can out-think his opponents and is unafraid of overkilling his enemy (the “Tarkin Doctrine”) through the vastly superior firepower of the Empire. This edge applies during actual ship to ship engagement and battle. It doesn’t apply when things aren’t being blown up or shot at. Three times per session, Neej may invoke this edge for an extra card in a conflict where it is applicable.

There is no try. Neej does not tolerate cowardice nor any other hesitant action in combat. He knows wimps don’t win batles for the glory of the Empire, and follows orders from superiors to the letter. This edge applies when Neej is given apparent conflicting orders or is presented with a moral quandary. He doesn’t care. He will defer to whomever has the biggest rank - on the ship. It doesn’t apply when higher ranks not assigned to the Calamitous (other than Lord Vader) are seeking to set him at odds with his ship CO’s or even crew. Eff that. Three times per session, Neej may invoke this edge for an extra card in a conflict where it is applicable.

Contacts

Lieutenant Eeth Ma’laan, Twi’lek intelligence officer. Neej is one of the few people on civil terms with this brilliant but dangerous specialist. Lieutenant Ma’laan was originally an emergency conscript in a local conflict, recruited for her ability to operate a planetside communications relay, but when she decrypted a Rebel message that Imperial Intelligence agents had failed to break, Lord Vader executed the II operatives involved and promoted her personally. She is incredibly talented in codebreaking, encryption, and electronic warfare, but her lekka, the sensitive twin head-tails characteristic of Twi’leks, were cut off when she was a child, which almost certainly explains her violent instability. She displays strong sadistic tendencies and carries blade weapons at all times. Neej thinks she’s awesome and totally respects her as a Twi’lek-type person and never makes stupid sexual overtures on her because nobody has sex in Star Wars. Neej has been known to transfer crewmembers that make unwanted advances on her or put them on extremely hazardous assignments per her wishes to permanently dissuade their advances. Three times per session, Neej may invoke this contact to draw an extra card in a conflict involving Lieutenant Ma’laan.

MR-B8, modified astromech. Neej owns a repurposed astromech altered to serve as an eavesdropping device. The droid can play back captured audio and video, although it can only express its own sentiments in retarded beeps and whistles. It has a very long range, particularly its camera zoom, and it is easily overlooked in most environments due to the ubiquity of astromechs. When not on secret assigment to spy on other officers and crew, it remains at Neej’s side and films him during combat engagements so that Neej may view them later and refine his tactics. It also has a built-in wet bar and holo-chess board. Three times per session, Neej may invoke this contact to draw an extra card in a conflict involving MR-B8.


Personal Set

The Command Commons. A communal area for top-ranking officers to eat, socialize, and relax. Neej believes in keeping close tabs with his fellow officers. He is not friendly with all of them, but the ones he respects are made aware of it. Every time a scene takes place in the Command Commons, Neej may use one of his edges or contacts an additional time in that episode.

Nemesis

All too easy. Neej has killed all of his nemeses thus far. He both fears and anticipates a new adversary. He makes them quickly. Whomever is in command of his next objective, he formulates a deep adversarial relationship against, expressing itself quite literally as hate.

Issues

Fear. Fear will keep them in line. Neej hates breaking off an attack or engagement, even if the odds are out of favor or the opposing force has surrendered, fearing it misrepresents the dominating will of the Empire and the growing infamy of the Calamitous.

I can arrange that! Neej is very protective of Lt. Ma’laan. He prizes her killer instinct and reliable information, and knows she trusts him as much as any living person, and he will do anything to preserve that trust.

Oh yeah, and I look like this (except in Imperial Uniform):

“Hello, what have we here?”