Dev diary on civil wars, rebellions, subjects, etc.
As someone who always mourns how useless the Support Rebels action is in EU4, I like the sound of how they’re doing it in Imperator. Hopefully something similar works its way into EU4 in the future. You might need the context of what they discuss earlier about civil wars and rebellions to see how this works:
Yeah, I’ve tried repeatedly to make it work. Run Wars until they are at 20 War exhaustion, take their entire treasury, have zeroed out their manpower, and generally just destroyed them. Then I immediately support the biggest rebel group I can.
Youtube video on six different starting nations. Only major I’ve ever played in EU4 is England (and only briefly), but I might give Egypt, Carthage (not detailed in the video) or near-major Armenia a go as a first play through.
If you want to be the jaded cynic, you could keep that date in mind for when the game has been whipped into shape and most of the major issues that crop up with the release of a complex strategy game have been addressed. :)
Speaking of, the achievements look really fun. I love achievement hunting in these games. One of my life goals is to 100% the achievements of a paradox gsg. Have never gotten close, sigh.