Imperator: Rome


Deluxe editions for Paradox games tend to be quite fluffy, since much of the early DLC tends to be quite fluffy itself (unit skins ect, which seem pretty overpriced in general for the LOD of the game itself).


On the fence on this one, waiting to see what the initial impressions from this crew are.


Same. I have more games than time already so it will have to get rave reviews for me to get it now rather than waiting for a sale later.


Chaingun (the AI Dev) goes into detail here on the AI and the modding capabilities for it:


Kevin, what did you think of their prior Rome game and do you have any more or less confidence that this one will turn out to be good?

I’m still remembering getting burned by Stellaris and wish I never bought that one. But, this is more in their wheelhouse. I thought it may be fun to play this from the start and take the journey with others. But then again I still haven’t done much with EU IV after playing at release even though that one is a good game!


I was disappointed by Stellaris too, and I can understand if that influences the purchasing decision of a prsoecptive buyer, but just keep in mind that even though both are Paradox games this game has a different designer. Johan is the lead behind this game, and was also the lead for EU4. He has a track record of consistently delivering really good grand strategy games, at least in my view.

EU: Rome was a direct adaptation of EU3 for ancient times, and this one is more of its own beast (which I suppose is one reason they didn’t name this EU: Rome 2). Imagine the core gameplay loop of EU4 coupled with a lite version of the CK2 character management / internal politics, and more detailed population management.

If you decide to pick it up, you can trust that at least Kevin and myself will be around to read and write numerous posts about it during the first weeks of release!

Speaking of, @KevinC you got a first game in mind? I am eyeing the ‘Hispania Universalis’ achievement (form Greater Iberia) and thinking of starting out as a small Iberian tribe. The early game should be exciting with many tribes around to conquer, and the mid game boss is there in the form of Carthage. The mechanics for Republics look very interesting so I may go for one of them on the second play through, perhaps even (gasp) Rome itself.


I think a lot of us will be watching for people who were disappointed by Stellaris to give this a hearty thumbs up before taking the plunge.


I just watched a bit of a Let’s Play as Judea, where the player spread Judaism and Hebrew culture down the map.

Let’s say I’m a lot more interested now.


For better or worse…I’m in. Heck if it eventually gets me to fire up EU IV that would be worth it alone!


Requirements for this game should be the same as for ck2 right? I want to get on board with a Paradox game on day one for a change but I’ll be stuck with a 7 year old laptop for the next 2 weeks.


When EU:Rome came out I didn’t have time to dig into and learn a new grand strategy game, so I largely missed that one. I dabbled in it briefly, but mostly I just know it by reputation.

In comparison to Stellaris, my confidence is higher for this one because as you said it’s more in their wheelhouse. It’s a grand strategy game instead of a 4X hybrid, it’s historical instead of scifi, etc. My confidence is also higher because I love EU4 and this sounds like it’s borrowed most of its DNA from that title.

That being said, I would expect:

  • The AI to have its struggles. I can’t tell you the last time I played a strategy game that had solid AI out of the box. The problem is a lot of times there are mechanical changes happening to these games leading up to the last month or so of release, and that means the AI is often left in the lurch a bit. However…
  • I also expect the AI to improve over time. HOI4 AI still has its issues, but it’s lightyears ahead of where it was. The Stellaris AI is more of a sine wave because of how many core features keep getting torn out and replaced, but by all accounts it’s getting back on its feet now in 2.2.7.
  • There will be features that were out of scope for shipping the game. I’ll see this as solid product and project management, others will see it as DLC bait. Six years after release, there are still people that shout that the latest EU4 mechanics coming in an expansion should have been there at release. ;)

One huge for me is that Imperator is the first Paradox title to ship with the Jomini middle layer that’s built on top of the Clausewitz engine. This has the potential to be a huge boon for modders and hence a boon for the players. I’m really excited about that one.

Overall, I expect a EU4-derived game set in a new time period but with elements of CK2 and Victoria 2 to flesh out the lower level of detail in the game that I’ve always craved. I expect that it’ll have its share of shortcomings, bugs, and desperately needed QoL additions but that I’ll enjoy it anyway.


Well they definitely spammed the Youtuber strategy community with keys and restrictions because it seems like everyone is playing Imperator right now.

Honestly i feel like if you have experience with Paradox games you sort of know what to expect. I don’t feel like the gap between a Stellaris and an EU4 is quite as wide as people make it out to be when looking at the big picture.


Not really close requirements, but light for today. Thankfully. From Steam:


  • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
  • Memory: 4 GB RAM
  • Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required.


  • Requires a 64-bit processor and operating system
  • Processor: Intel® iCore™ i3-550 or AMD® Phenom II X6 1055T
  • Memory: 4 GB RAM
    Graphics:* Nvidia® GeForce™ GTX 460 or AMD® Radeon™ HD 6970

I’m starting with SPARTA. That’s going to be the best thing ever. I might have to rewatch 300 just to get in the mood.


*queues up Rome (HBO)*


Are you me? That’s what I watched after work yesterday!

I think we just became best friends!


It depends why you were burned by Stellaris, mind. Different people had different reasons for not liking it, and the dev team managed to annoy yet more people when they changed things like FTL methods and how combat worked, etc… The community for that game has certainly been on a journey.

I’ve been playing Imperator for a week or so now, and I’d advise everyone to temper their expectations because the same danger is definitely there.


I know you’re under embargo and are limited in what you say, but when you say “the same danger is definitely there”, what danger do you refer to? Do you mean a danger of mechanics changing post-release like Stellaris has had?


These two games are basically apples and oranges tbh


The danger of people being let down, hence my comment on Stellaris. Personally, I hope certain mechanics get a face-lift or a change post-release on this one.