My impression from reading their dev diaries is that Imperator was going to focus on the core strategy game, get a solid foundation down with a huge map, and go from there. There are republics an monarchies and migrating tribes and stuff, but the focus I saw was on providing interesting strategic situations in various parts of the world instead of unique mechanics and flavor for each region.
In this way, I feel like it follows the path of their other games since CK2. That title was a little different in that they completely restricted you from playing anything but a Christian feudal lord, but expansions for that game as well as EU4 and even HOI4 have tended to focus on a particular part of the world or type of government and expand on it mechanically and thermically. I’m assuming Imperator follows in those steps. Honestly, when making a game this big, I’m not sure how else you’d do it, so no complaints for me.
This is what I expect to see happen:
- A hotfix or three over the next couple weeks addressing technical problems and pressing gameplay issues that arise now that we have our grubby little hands on it.
- 2-3 updates that include refinements and some much-requested features. Dual consul for Rome is in 1.1, I believe? Maybe some new events and other content not requiring new code to support.
- First expansion that focuses on a particular region/culture as well as new mechanics shared across the game.