Bruce: So this game seems fascinating. Completely ahistorical in every way, yet an interesting gaming problem to solve and arguably a practical solution to an almost intractable problem of simulating the nonmilitary tactical aspects of counterinsurgency..
This little guy surprised me. I'm a huge Fire in the Lake fan and when I saw some game images I thought, its cute like Advanced Wars in Vietnam but not like Fire in the Lake. It isn't like Fire in the Lake, of course, but it sure punches way above its weight class when I was dealing with that mass of logistical frustration that is the jungle.
It wasn't at all what I expected and I really liked it as well.
I like to think that the Soldiers are conducting key leader engagements when I move a unit into a friendly village with a lit fire. If the village is hostile I think of it as intelligence exploitation. At first the American units conduct the KLEs, later turning that mission over to the ARVN units that the SF trained.
Sorry, that was meant to be a reference to the fictitious New York Review of Books article that I phrased badly. But I'd be glad to provide you with a list if you'd like.
Thanks! I've only read Turse's "Kill Anything That Moves" and Fitzgerald's "Fire in the Lake". I'd gladly add a few more books in my reading pipeline, if you have any recommendation.
I like the idea, Simon, but I'm not sure that would work given the current design. The VC and NVA has a whole different style of play that, I suspect, would be kind of tedious to play. Sort of like a stealth strategy game.