…In which you control rocket pants worn by a spy. You also reroute electrical devices to fool guards and access new areas. Developer’s site, where you can prepurchase for $9. Releases June 3rd.
There’s a demo, which I played. It’s pretty neat. There’s a very silly/English sense of humor to the whole thing, and the crosslink (device rewiring) has potential to be a very cool mechanic. The guard AI is super-dumb, but then it would have to be for the game to work. Worth checking out.
I remember when this game was first announced many years ago and then its subsequent announcements. It’s been looking ‘ready’ and ‘just let me play it’ for about a year now. Also, I just realised there’s a demo I can play RIGHT NOW! A pre-release demo? What is this, 1995?! I’m glad he’s charging $9 though. That’s such an easy price to not feel bad about buying, so I hope it will promote a lot of demo->game conversions.
Played the demo, and instabought the special edition, mainly to be honest because I found a Better Off Ted reference in one of the collectables. Any game (written by a Brit, no less) that references Better Off Ted is already 10 kinds of awesome. And the writing in the mission briefings is pretty great too. The rewiring gameplay in the demo was very simple, being a tutorial, but I’ve been following the development from the start and have been looking forward to it a lot.
Entertaining. It’s a bit cruel to put a taunting BUY GAME button in when I can’t actually play the rest of the game yet :’(
Still: I wonder if he could make the items in the game any smaller. I’m already having a hard enough time seeing them, and I’d like to be able to not-see them at all.
I enjoyed the demo, including the sense of humour. I admit I was expecting one more level to better illustrate the depth of gameplay in later levels, because the ones we’re allowed to play don’t quite go far enough. Mind you, the shop screen gives a few hints, and the dev has won my trust, so I’m in.
I kinda agree about the minisculosity of everything, but on the other hand it works despite this. I still kept missing those laptops though.
I think I’d be worried about the depth of gameplay if I hadn’t seen the shop screen. The demo levels feel a bit limited but I’m sure that’s intentional.
EG likes it though it’s a bit short according to them.
Just mucking around in these little sandboxes is a blast - and in that sense, it’s the best sort of game, where play is its own reward. More snack than feast, it would be nice if there was slightly more of it to enjoy, but Gunpoint comes highly recommended all the same.
Played what I assume is most of it last night, and loved it. I think there’s going to be a fair amount of replay value just trying to get perfect ninja scores on all the levels, not to mention trying out the different dialogue options.