I know the game’s not due for another year, and in all likelihood it could get cancelled, but bloody hell, the concept itself looks terrific. There can’t be too many space-based games on the market. It looks more like an RPG than a space simulator (Elite, Privateer), but I’ll take what I can get.
Has anybody heard any more about this one? Was there anything about it at E3 this year that I apparently missed?
You’ll have over 150 ship parts from which you can build your ship, and over 200 crew members. Infinite Line uses a sort of Final Fantasy-like active-time system, in which each character has an individual wait between turns, but those count down in real time. The interesting wrinkle with Infinite Line’s system is that a full ATB gauge enables more options.
Sorry, what’s an ATB gauge?
Anyway, this bears watching. I’m glad its slated for 09, since I already have enough DS goodness to last me well through 08.
It’s a JRPG convention, the gauge that is the graphical representation of how long you have to wait before your character can move. A bunch of Final Fantasies had the gauge and the system, FF12 just had the system with no gauge, if you get what I mean.
Here they seem to be drawing a line between when you can ordinarily do something and when you can have more options if the gauge is full, so I’m guessing it’s a bit different. Maybe there’s a collective ATB gauge or something.
That looks great. So it’s using the active-time system for combat? I wonder why it’s a DS game instead of 360 or PS3. I’m not against using my DS, but it sure would be nice to have more games like this on my 360.