I would have agreed with you in earlier days. But triple-A games these days have such detailed scripts delivered by professional actors motion captured and replicated within the games. I have a tough time mentally putting that in the same buckets as older games that weren’t made that way. These modern games, I just can’t give them the same kind of mental pass. I just have a hard time reconciling that you go through all that, but you don’t put thought into the script and don’t have the involvements of police, etc. set in a real city thought and put there on purpose?
I can’t speak to this particular example anyway, since I haven’t played the game yet, but to echo Tom’s review of Modern Warfare 2, you’re going to have animations of innocent people panicing and dying in “No Russian”, and you’re going to put it in a mission after the one where you’re jumping 100 feet in a snow mobile? Yes, it’s trying to be serious, yes it’s video game contrivance, and because it’s not giving the serious subject the actual serious thought it deserves, it’s disgusting. Once you have the tools in your toolbox to look and feel realistic, you have to take seriously the writing, the tone, what goes before and what goes after, and what emotions you’re trying to convey and what messages you’re trying to send.