Did the tutorial for this, but its just not Battlefield, my gaming nda is so tied to that series I just can’t seem to play any other multiplayer shooters.
I will say it seemed very well done, and I liked that it wasn’t on rails, and you could move around the small village pretty freely to your objectives.
The Frenzy mode (quasi-Zombies) is neat but more of a curiosity and not the core experience here.
One thing I am loving is the relatively new Hardcore Co-op mode. Movement is slowed, ammo is very limited, enemies are deadly accurate, identification is critical (your team will not have their green handles over them unless they are directly in your vicinity), and if you die you lose your loadout and need to scavenge from the dead or wait until you get to a rare supply crate.
The experience is perfect and just what I want from this title. Troop identification is core part of this experience and something that has really been of interest to me lately. Anything that makes me hold fire and second guess if I am looking at an enemy or ally is what I am looking for now in shooters.
The scarce ammo and loss of equipment on death further inspires creative play and quick reactive thinking on the move.
And looking at steam charts, it seems it has a decent boost post free weekend (~50% more concurrent users right now compared to the same time last week).
I miss INSmod. It was one of my most played games. It had its little annoyances, but was so much fun. I’ve played the second one much less and only a couple hours of the newest one.
Thanks for posting the vids, watched the first one and am all awash in nostalgia now lol.
Interesting way to implement night-vision gear. They put in tiers of quality on NVGs so lower-quality (cheaper) gear mimics the budget stuff a civilian might get at a big-box store, while better gear goes up to high-end special ops or PM equipment.