I recently started into Mass Effect again and I’m absolutely loving it. (Somehow it just clicked this time I guess, I’ve a theory on why that is but that’s another thread, for another day).
One thing I disliked and continue to dislike about Mass Effect however, is it’s clunky inventory system. You gather a lot of stuff in the course of running around and just going through it is a nuisance, much less prioritizing and doling it out to team members etc. It’s to the point that I gel things instantly just to get rid of it, and I don’t let myself touch an inventory screen unless I’m on the ship. Futzing with all that again got me thinking about inventory systems in general, and I’m having a hard time thinking of one done really well.
Oblivion did the ol’ long ass list of stuff, which quickly got over-long though I recall some mods that made that a bit more manageable. I think trade was “my grid of stuff” and “their grid of stuff” wasn’t it? I guess that’s typical, NWN was like that I recall though I think the inventory was more based on location slots on your character than a list? ArmA/ArmA2 has an inventory of sorts (“G” for gear I believe) and somehow it’s clunky too, though that’s unsurprising. I’ve played Fable II a bit, but not long enough to even remember how the inventory was handled.
Is there one game that comes to mind which deals with inventory in a particularly good way? I was trying to puzzle out how ME might improve things for ME2, but I’m drawing a bit of a blank… especially for the console version where you’re limited to the controller vs a mouse.