Yeah, I think JE went a little too far with inventory simplification. It’s so streamlined I think of it more as an action-adventure than a “true” action-RPG. It’s got about as much character customization as, say, Devil May Cry.
I like finding spiffy new weapons
n armorn shit. I like the sense of my characters growing more powerful as they acquire +5 Longswords of Legendary Awesomeness. I just dislike playing Ye Olde Medievale Janitore, who has to clear out every barrel and chest and loot every corpse to scrounge up every rusty dagger and stray copper coin - playing Inventory Tetris every step of the way - so I can haul it all to Ye Olde Pawne Shoppe. My solution would be: don’t get rid of loot, just drastically reduce the amount of it. Eliminate the trash; save the Good Stuff for quest rewards or boss fights; the rest of the time, just give players cold hard cash for smacking monsters open like gold-filled pinatas.