I finally got around to trying Assault Wave with the patch. Now it crashes before starting a mission, instead of afterward, so I guess that is an improvement. (Yes, I closed all the other apps first). Avoid if you have an iPad 1.

I tried it, but disliked it when I realized you could upgrade your characters out of the game with experience… kinda breaks it, especially when you play against someone who can kill you in one hit >.<

That’s true, there is persistent leveling in this game that gives you a long term advantage. I can see why some folks don’t like it, particularly if they are coming from LoL.

Personally, my main PvP experience comes from Guild Wars 2, another game where extensive leveling is necessary before reaching your full PvP potential. So grinding a bit against the AI in co-op is pretty natural for me.

The difference is, you can hit the level cap in Guild Wars 2 in less than a month, playing a few hours a day, and that puts you on the same level as everyone else in PvP where stats are concerned. Does the level cap in Solstice: Arena (if there is an approachable cap) come quickly enough that a new player can catch up to an existing player, or are you screwed if you didn’t start playing on day one?

The level cap in Solstice Arena is 15. So far I have leveled after every 1-2 matches, although none of my characters have maxed so I don’t know if the curve will change at the highest levels. The game encourages you to try different characters before deciding on your main. Still, I’m pretty sure it will take less time to max your main in Solstice than in Guild Wars 2.

I can go into gw2, go into the pvp portal and I’m instantly level 80 with access to all the gear and enchants I need. I go into wvw and I’m instantly 80. So unless you can instantly be level 15 upon join a pvp match in solstice, you really cannot level faster than you can in gw2 in regards to pvp.

In GW2 PvP, you get your level scaled to 80 and get max-level equipment, but you won’t have the trait or skill points you’d have as a max-level character. A level 40 character scaled up to level 80 and an actual level 80 character are not even in PvP.

You should really be comparing a game like this to sPvP (structured pvp) mode in GW2. Unless I’m mistaken, this game is not a persistent MMO so comparing to WvW doesn’t make sense. You don’t have to grind at all in GW2 sPvP. Every trait/item is available for unlimited respecing.

What WarpRattler said.

When you level in Solstice, AFAIK you are not really getting new abilities or more health. Instead, you get points used to slightly augment your existing abilities. They are pretty comparable to trait points in GW2, and in both cases leveling is mandatory.

EDIT:

Skyride: There are persistent features in this game. So I guess you could draw an analogy: Solstice is to LoL as WvW is to sPvP in GW2.

Incorrect. sPVP gives you the full level 80. You get max traits, free respecs, and free choice in all the sPVP gear offered. So you are on par with a level 80.

I think it really just soured me because I was playing against a Jericho that was murdering everyone on our team in 2 spell casts :/ Doing half of your health from across the map isn’t fun! …right?

A Brief History of the World dropped today for $2.99, implemented by the same studio that implemented Le Havre (Codito Development). Anyone play it or its corresponding physical version?

Talisman Prologue HD (iOS Universal) is currently on sale for the first time ever for $0.99 (down from $4.99) for less than 24 hours.

Boughtened, thanks for the alert! I’d had my eye on it for a while.

Copying some notes on this from the iPad thread:

Having a blast with this one. I haven’t played Small World, but I believe this is quite similar in some ways, though it is obviously different thematically and your empire always goes into decline at the end of your turn.

The basic rules are pretty simple, though I’m still trying to get a handle on some of the strategy. I’m finding the basic AI is edging me out in the early going, though I came very close to pulling off a worst to first victory on the last epoch in the game I just finished. There’s a significant luck factor, not only in dice rolling to invade, but in what events and empires are available in each epoch, but that also helps make each replay different.


A bit more on Brief History of the World. The map is divided into regions, kind of like Risk. Each region has a point value of up to 3, and the value changes over the course of the game (in a predetermined way, so for example North America isn’t as important until the last Epoch, when the value increases to 3, whereas the Mesopotamian area starts high and decreases later.

A single territory in a region gives you Presence in the region, scoring the value mentioned above. Dominance is achieved by having 2+ territories and more than anyone else in the region, scoring double. Mastery scores 3x and requires owning three or more territories and that no one else has any in that region.

So mastery of a valuable region can give you a lot of points, but so can having a smattering of territories around the globe in different places. The empires available in a given epoch have predetermined start locations, and it might be advantageous to have one that begins near where you have existing empires in decline (because they still help you score points) to achieve mastery of an area (or prevent another player from wiping the, off the map). The order in which the empires act is also predetermined, which can have a big impact.

For instance, I had Spain as an empire in Epoch V of my last game. I achieved Mastery of North and South America. Because I was in last place at that point, I had first choice of Empire in the final Epoch. One of the empires (in a 4-player game) was US, and my initial thought was I should pick it, then I realized Russia was a better choice for the situation because it played first (and therefore scored before the US empire occurred), had more armies, and was in a better location to gain more points. If France or Britain had been available to choose, I think I might have won the game (because they gets a ton of armies like Spain in the prior Epoch, it can attack almost anywhere on the globe because of its Naval prowess.) There’s more to it, but hopefully this gives people some idea.

The app is well done overall, but it sucks power like a Hoover and the UI layout is inefficient. I feel like they could have made the map much larger, even if it meant other elements had to sit on top.

In playing History of the World I was thinking about other strategy games and my mind wandered over to the KOEI games Romance of the Three Kingdoms and Nobunuga’s Ambition. How are the IOS ports? The price is a little steep compared to the price of other apps. I would pay the price if i can get that KOEI experience. But, if they’re too cut down and generic I would be pretty disappointed.

Tom M

From what little I’ve heard, they are poor ports, and only barely resemble the games they are named after. Poor text translation seems to be evident on the screenshots.

That was my fear based on what I had seen. It’s a shame. For all their faults those KOEI games strike a good chord with me. It’s a shame to see a cash in on nostalgia.

Tom M

Bizarro space station building game called Rymdkapsel is now available for $4. Pocket Tactics liked it.

A few of us over in the Vita thread played the PlayStation Mobile version of Rymdkapsel and enjoyed it. I got the game for free through a PS Home promo, though, so I might not be the best person to recommend spending money on it.