This is how it handles crashes too. It’s like it somehow knows enough to save the state of the cards, but doesn’t save the level or any progress in it. I’ve had it crash after beating the mini-boss and before exiting the level too (which is quite annoying).

Legend of Grimrock is coming to iOS soon, but probably not in time for your holiday, alas. There’s always Doom RPG I suppose.

Well, there’s…

The Quest (probably the most M&M-esque game on there, along the lines of M&M3-5)
Undercroft (a simpler take, some people prefer this, but it’s not as deep)
QuestLord (haven’t played this, but it looks like a fun low-fi take on it)
Silversword (more Bard’s Tale than M&M but it’s pretty good)
Coldfire Keep (not played this, but it looks more like Legend of Grimrock than M&M)

Also, if you buy The Bards Tale (action RPG), it comes with Bard’s Tale 1,2, & 3. Yes, I installed a 2GB app for bytes worth of fun :)

I know this probably makes me a horrible person, but I just love playing hidden object games on my Ipad. If my wife is watching a movie that I’m not interested in, I’ll start one of those up and have a kick.

I made a thread once for refugees of Hidden Object games to share their secret shame. I outed myself in there, we’ll face the storm together.

I tried a couple on my iPhone too. It hasn’t done my eyesight any good though, but sometimes they’re just the ticket. The crazier the better, actually; try Mushroom Age if you want to see how deep the rabbit hole goes!

Yeah, the Big Fish ones are surprisingly fun!

Seconded!
I think playing them on the iPad is the perfect way to enjoy that genre!
I also outed myself as enjoying those games a lot and will stick with you on this.
Still recommending the “Ravenhearst” games and the rest of the older MCF titles to anyone that wants to dabble in that genre for the first time.

Dropping one day earlier!

We’re releasing #SentinelsGame one day early on Oct. 15th! More Info: http://bit.ly/1vXMGM0

Woo! I am afraid for my productivity the rest of the week once that drops on Wednesday.

Also, I can give a cautious recommendation for people to try terra battle. Yes it is f2p but it is an interesting take on puzzle and dragons type collecting ideas but not match three, instead tactical battles are the meat of the game.

To followup on Card Dungeon, an update has helped with the comically bad camera. You can now pan and zoom a bit more freely.

Still can’t save mid-level, which is why I haven’t really touched it in a week. It’s not good for gaming on the go, and if I’m at home, I’m just playing Destiny.

Glad they’re improving things though, the basic mechanic really was fun and hopefully I’ll be able to get back to it when I have more time.

And from the Pocket Tactics blurb the reason its dropping simultaneously worldwide is:

The reason for the simultaneous release is the first 5000 buyers can apply to have a promotional card mailed to them, anywhere in the world. It’s a new version of one of the existing heroes, Tachyon, that gives her a new hero power. Information on how to obtain the card will be right there in the app when you download it.

If I played the physical version, I’d be setting my alarm for 5am.

I played a good bit of Terra Battle during the Canadian soft-launch last month, and highly recommend it. It takes a bit of a different approach than other Japanese-style free-to-play mobile games, partially by having a story focus, and partially by having a traditional level system instead of the usual “fuse things to other things to level them up” thing you get with most of the P&D clones. The combat is a rather unique take on grid-based tactics, and the character designs are pretty cool if you’re into the classic Final Fantasy Tactics style, though it’s not the same artist.

If you do try it, there’s a promo code on their Twitter page for five free energy, the real-money currency. As with P&D and other popular Japanese mobile games, you also get loads of said currency through normal play.

It has its hooks into me pretty good. I’ve just finished chapter 6. Lots of content. Be aware it has grindy elements to it and is online only.

Interesting take on positional strategy. Basically, you attack one or more enemies by flanking them XOX (vertically works too). By positioning units in straight lines (not necessarily contiguous), they can assist other units with their attacks. The catch is you can only directly move one unit each turn, though you can push others around in the same fashion as Puzzle and Dragons (when you run over a unit, it moves into the spot the one you are moving just vacated). Add in all kinds of special attacks that shove your units about and various types of status effects and hazards, and things get pretty complicated. Then, there’s the usual sort of rock, paper, scissors unit types, plus elemental attributes that oppose each other directly. All-in-all, far more depth than there appears to be at first glance.

This is a free to play game with many of the associated trappings. Notably, there is an energy meter, and the further you get, the more each level costs. Usually I find that really annoying, but I find with this game I like to do a handful of battles then take a break, so it hadn’t been a problem.

I don’t know how long the promotional code for the 5 energy lasts. 5 energy is the cost of a premium character draw, so anyone who is interested in the game should give it a try. You get another 5 energy for finishing the tutorial. Since the code can be redeemed once per game, you can delete your data and redo the tutorial to get another two character draws until you get someone you like.

Shelter is currently free for iOS (no IAP). It’s a zombie-themed deckbuilder with a comic-book style reminiscent of Sentinels of the Multiverse, and definitely worth checking out.

Tom reviewed Shelter here (Three Stars).

I played quite a bit of Shelter today, kinda nice. How do they make money with no iap at all?

It was only free for Halloween. Now back to $2.

There is a warhammer 40 k card battler out too, space wolves, it’s a curious thing, not awesome, but for fans maybe

It’s free, with IAP. I got it, and it’s ok, as you note. Combat is a bit wonky, as you have to face one of four cardinal directions, and firing off that axis is problematic sometimes. And the IAP works by forcing you to wait a half hour or forty-five minutes between matches, essentially, for your guys to cool down, unless you pay spacebucks which they sell for a pretty high price. You can also use the spacebucks to unlock abilities, level up, buy booster packs, and unlock classes. I’ve paid zilch, but I only play like twice a day. The battles are difficult to max out, in that the secondary objectives require you to game the system pretty hard to get your guys, say, past the bad guys without killing them all before you loot a chest, and then turn around and kill them all. That sort of thing.