Monument Valley’s new level pack came out last week for $2. Eight new levels, all of them beautiful. Don’t overlook them if you liked the original game, and if you never tried it, it really is great.

Great! I have sent you as PM to progress this.

Gems of War is up on the US iTunes store now. I downloaded it this morning in prep for my upcoming family trip.

Free to play. It’s the first app I’ve actually looked at in the App Store which follows Apple’s new naming policy for not-really-free games. It says “get” rather than “free” to download.

If you bought the Sentinels app and put in your info for the promo card expect it soon. Just received mine today!

BattleLore: Command is out! Insta-bought with iTunes credit!

Dang, that looks nifty. Gotta check that out tonight.

Noticed that Anno: Build an Empire is out. I’ve just started it, so we’ll see how it goes.

Hmm…I wonder how the ‘free-to-play’ aspect affects this sort of game. If they put artificial waits in that you can avoid by buying rubies, I’ll be annoyed!

Is it Battlelore 1 or 2?

Something completely different?

From App Store description:

…based on the board game BattleLore Second Edition.

Digital BattleLore?! Whoa. Why didn’t I know about this? Actually, I am kind of glad I didn’t. I played first edition and really, really liked it, but never picked up the second edition even though it looked awesome (not really a gaming group dynamic to enjoy it anymore). I assume this has AI? Impression? Plus… Fan freaking tasting timing. I expect this to get serious play while sitting in a car or living room the next few days.

Impression…please…

Edit: what modes does it support? AI skirmish? Pass and play MP? Is it really Battlelore or “based on” it?

Has anyone tried Wicked Lair? It looks very interesting indeed. PT describes it as a mix of Dungeon Keeper and Tower defence, and from the screenshots it looks a lot like Castle Doombad with an RPG overlay. All of these things seem very enticing.

From what Dave Neumann said in your linked review, it’s free to download and get the entire game for $2 IAP. So you’re effectively grabbing a demo if you download it, rather than a nasty fremium game.

Yeah, I’m almost certainly going to pick it up, at least for free, I just can’t until late this evening and I was wondering if anyone had any impressions.

I messed around with the free version of Wicked Lair, and got bored pretty quickly. The problem is lack of variety. All games of Wicked Lair are essentially the same, though you might try different mixes just because.

You’re an Evil Overlord building a dungeon under a town, but “building a dungeon” is a gross exaggeration since there’s no layout. Each level is a linear 3-spot corridor, where each spot can have a monster or a trap. Monsters come in Melee, Ranged, Patrol, Plunderer, Gatherer, and Invader varieties.

Melee and ranged are kind of obvious, though the ranged monsters often don’t support the melee monsters in front of them. They wander back and forth a bit, and if they’re not close enough, they don’t help.

Patrol monsters move from their origin level and seek out attacking adventurers. Plunderers move up to the town, grab money, and then go down to your lair and deliver it. Gatherer monsters create mana and then deliver it to your lair. Invader monsters move up to the town, do damage, and die. All three become less effective the more layers you’ve built, since they have more distance to travel.

“Invaders” are critical since you need to destroy the town to win. They die repeatedly, but like all monsters, they respawn on a timer after dying.

It’s mildly interesting, particularly since different dungeon layer types have restrictions on what special monsters you can buy. In the base game, only the Pit had Invaders, but you want Catacombs for Plunderers, and Growth (nature level) for Patrol. The full game offers more dungeon layer types, though I didn’t try those out.

The thing is, though, it’s not like a tower defense game with a variety of levels presenting different challenges. There are three adventurers: fighter, rogue, and sorceress. There are exactly 1 of each. When one dies, a timer starts to re-spawn them from the town. As time goes on, they get more powerful abilities, tank-focused for the fighter, DPS / stealth for the rogue, and DPS / healing for the sorceress.

Once you’ve beaten a difficulty level, you’ve seen all you’re going to see for that difficulty. Upping the difficulty doesn’t really change much, just how strong the heroes are and how many HP the town has.

Anyone playing Sentinels managed to unlock the new alternate hero/villain cards? I don’t churn through games that quickly, so I feel like if it’s a matter of defeating X villain with Y heroes, it’s going to take me forever to find any. I can’t find any sources online saying how to do it either. Which means it’s either really really hard or super-easy. Or maybe no one realizes they’re there.

I did not know there were any alternate hero/villain cards to unlock. I just started playing it the moment I downloaded the game so never read through any documentation etc.

Downloaded and have played some of Trouble with Robots. It is a great little game so far! Hard to describe except to say it is a mini ccg. You choose five cards to go into battle with and only draw three per wave of enemies. I am excited to see how my options grow over time. Right now the initial levels are free for thanksgiving so try it out!

It’s a great game, with some hilarious story bits. Another way to describe it is as a deck-building, hands-off RTS. You watch your army crash into the enemy army and decide what units to summon next or what spells to cast. Assuming the mobile controls are good (I played PC), I’d absolutely recommend the whole thing.