PlatinumGames. Okami without the dog.

But it’s F2P mobile with IAP and Facebook friend nagging, so there’s a good chance it will suck.

Whatever pays the bills I guess.

Eurogamer also referred to this as a “spiritual successor to Okami”, and frankly I think you’re both talking crazy.

This looks like a game that just shares a rendering style of some kind of Japanese painting that probably has a cool name with Okami.

“Okami but without the dog and it’s a F2P mobile” game is in no meaningful way Okami.

I just hope I can count on you to sign up for it when you get the notice. I need more energy to fight through the next dungeon.

This is a fun time waster. Each pocket is a multiplier that rotates and you score by multiplying the ball number by the pocket multiplier. Sink a ball each turn or you lose a life. You have 3 lives.

Be warned it plays very annoying ads right in the middle of a game. Still, I was having fun enough with it that I bought it, which removes them ($4).

Side note, the copy link from the App Store wouldn’t work here. Always used too for me. iOS break it?

Someone mentioned Hexologic in another thread and I can’t find it now, but it’s out for iOS. It’s 99¢, and it’s a nice little logic/sudoku style game. There about 60 puzzles (there are a handful of “bonus” puzzles I still need to finish), so it’s not a very long game, but for a dollar it’s a fine distraction for a day or two.

Really cute little thing! Thank you for the recommandation.

Wholly, does it play in landscape?

Nope, not on the iPhone. Not sure on iPad.

Ok, thanks

This one has sunk its teeth into me today. Took a dry run to get me hooked but it’s really addicting. It’s sort of like a tower defense game, choosing battle rooms or traps to fill each dungeon tile. Then you level everything up as you go, adding equipment, combining monsters or facilities when you can, while choosing a path between a field of cards (Events, Dungeon, Battle, Elite Battle, Treasure Chest, Merchant) until you reach the end of each set. When you finally die, you get some coins to spend on your choice of 3 random upgrades for future runs (out of a pool of 140). $3 to buy it with the only IAP being available in-game so it’s just a fast forward if you want to spend more $.

I just grabbed this last night as well, a pretty cute TD/Dream Quest hybrid.

A word of warning, as the game has been available for a couple of years in Japan: tons of expansion packs have been released there, and they are particularly heavily priced (10$ most of them). Careful to not get too addicted to it!

The various IAP adds to about US$30+

The Japanese one is a bit ahead.

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That is only costly set of IAP.

I am playing a Close Combat clone called Firefight on my iPad which seems pretty awesome. Scratches that itch till the Bloody First comes out.

That’s from Sean O’Connor, responsible for the marvelous Slay, one of my favourite pre-indie casual strategy-flavoured games!
He made an iOS version of Slay as well, which is serviceable.

Oh, actually, I just found out that both Slay and Firefight have been on Steam for a couple of years.

It’s crazy I haven’t seen these games before. I’m quite impressed that an indie developer pulled these off.

You bastages! I’ve now been pulled down the Sean O’Connor rabbit hole. I vaguely recalled playing many of his games on the PC years ago but never knew he made the jump to mobile.

I really appreciate that not only does he seem to stress competent AI in his many games, but AIs with their own personalities.

Is it just a clone? Because a lot of the artwork looks bloody identical and it has the exact same tank pathing problems as CC.