You could blame me for using outdated technology Google tried to strangle!

I’ve had all the upgrades in Holedown for a while, but Black Hole is a challenge and I kept stalling out somewhere around 40 balls and depth ~380.

Finally broke through and got up to 71 balls at depth 620, but I’m not sure I’m going to keep going for more. That was satisfying, but a bit lucky, and I don’t think I’m going to get any more “skilled” at this game.

It was excellent though! I consider the endless black hole mode a bonus, and some will likely stick with it longer than I did. I’d heartily recommend holedown to anyone even if it just ended with the sun and had no endless challenge mode.

ermehgerd sperlers

I feel like it needs more progression before Black Hole. it seems kind of arbitrary to cap the starting balls and the level depth where it is. I’ve no particular interest in playing Endless over and over, especially given the algorithm’s tendency to place you in impossible situations.

70+ balls is intoxicating though. I want to know what 99 feels like.

I mentioned it earlier but you guys should try Ballz if you want similar gameplay but a different approach. It’s not as polished but you’ll get your hundreds of intoxicating balls if you survive long enough.

Digital version of King & Assassins is out. I’m very tempted to take the plunge on this one.

Been playing this some more, and as much as the app is barebones (would love to be able to quit in the middle of a game and undo a move, e.g.) this is a pretty cool concept that’s way more complex than it first appears.

I wish it tracked local high scores. My highest score is 259 which doesn’t look very good compared to the scores on the highscore list.

Agreed. Think my best is 243.

I have a hard time deciding how much of the game is luck and how much is strategy. I feel like my average score has gone as I’ve played more so it’s obviously not all luck.

This is going to sound like the dumbest question, but I remember a port of a dice game with animals I played a while back, where you had to score the highest using combinations, called A Fistful of Penguins. It’s been pulled tragically from the store a long time ago (a very, very infuriating practice). But would that game compare to this one?

Edit: while I am at it, any opinion on this?

I discovered this new game by the developer of Dungeon Raid. The game has a unconventional name -

I Keep Having This Dream by Fireflame Games https://itunes.apple.com/my/app/i-keep-having-this-dream/id1021462578?mt=8

I’m not sure how many of you still remember Dungeon Raid? It’s one of the early and very popular iOS Match 3 games with RPG, magic, and dungeon exploration elements in it. It had very good impressions with reviewers and even among some of us here in Qt3.

What surprised me was that we did not have any discussion on this dev’s follow-up game which was released 2 years ago! I’ve only discovered it today.

This game is not a Match 3 game, however, and it comes in a different form - you start in a blank board with 5 hexagon cards to keep or discard. Each card connects to the existing one on the board and will form a path to get you to the exit. The card also has an attribute - Attack, Health or Defense. Discarding the card and placing it on the board move your character one step forward along the formed path (the hexagon can be rotated) and gaining the said Attack, Health and Defense points.

You then draw a card from the pile and you might draw an enemy. Discarding the enemy means your character will fight it. A dead enemy drops experience.

The goal of the game is to reach exit and all the while, you have this Nemesis that’s trailing behind you. The Nemesis will not move unless you are out of moves or you are defeated in battle. That’s when Nemesis will start consuming the cards you have laid on the board, moving towards you. Sometimes it stopped (I’m not entirely sure why) and you are “resurrected” with some restored health. And you continue the game.

The enemies have different effect on the cards on your hands, so that made each encounter slightly different. Winning or losing, is determined immediately so there’s no long battles at all, which makes this game a quick pick-up and go.

There are Event cards which you can collect as you gained experience and this is some sort of a Global modifier.

Just like Dungeon Raid, the game is simplistic and yet there’s a lot of depths and tactics in it. It’s pretty addictive, much like Dungeon Raid was and I enjoy the hand drawn art. I think there’s more to discover and I do hope the dev will continue to add more features.

It’s a $1.99 game. Hope this impression gets this game some love!

Bought, thanks for the write up. Loved Dungeon Raid, so glad to support the dev.

Also purchased. Even though I have a ton of games on my iPhone I don’t play I keep buying new ones that look great. Two bucks is such a low price to pay to support someone putting out good stuff.

Let me know what you think. I’m hoping he will do Dungeon Raid 2, one day.

I had grabbed this game on release, and enjoyed it quite a bit, but seemed to hit a huge wall at the end of the second stage that I couldn’t get through, if I recall properly.
Also the atmosphere of it was super depressing!

I remember that. This one doesn’t have any theme, really, but there’s way more going on. You have 5 distinct tracks/zones you are trying to score in at the same time. And if you want to get big points, you can’t just load up in one or two, because there’s a 6th scoring mechanism based on whichever of the other 5has the fewest points. You can collect rerolls and the ability to place a die in one of the tracks an extra time and there are other bonuses that place a die immediately in a particular zone. The game is all about balancing the zones, using the extra placements wisely, and collecting bonus dice at the best time. For instance collecting a green die when the next spot required 5 or higher would be better than if the next only required a 1 or higher.

That sounds absolutely like what I’d hope for… But no local best score tracking? That’s so mean!

Yeah, the game is good…it was nominated for kennerspiel des jahres, so that’s expected. But the app is very, very barebones.