My favorite mobile game of the moment is the $2.99 Meteorfall, a lite deckbuilder with character and great art. Great five-minute chunks of gaming that turn into an hour. No IAP. I’m playing on iOS but it’s also on Android. Protip: keep your decks real small.

http://meteorfall-game.com/

This is pretty interesting blog from the developer of how he created it:

I enjoyed this game, although I played it so much, it was over in a matter of days!
A single thing that bothered me, was the… anti-difficulty, I think the name of it is? To explain, there are 3 cards you can unlock for each class by investing progress points. Some of those cards looked very poorly balanced on examination, and playing with them, it felt like I was impeding my deck when adding those supposedly “better cards”, especially with certain classes (I felt it especially with the princess and the necromancer), by having before the start a deck oriented in a certain direction. In fact, I distinctly remember not unlocking some.

How does it compare to things like Airline Tycoon or Pocket Planes?

It isn’t a management game at all. The slim economical framework is there as an incentive to keep playing and/or pay (classic F2P), but it’s strangely rewarding and gives the game a much more leisured pace that if I could have it all accessible at once.
Where I am at now, I can taxi, take off, and land but full flights aren’t available (they will be much later on, if I am to believe the progress track).
There is an empty menu item on the main menu, so which I think may host a free flight mode later on, as this is first and foremost a light flight sim.

Oh, right. Interest levels lowered then.

And mine are raised!

I just noticed: the description from the snippets to the store I posted is super misleading. It totally reads like it’s a sequel to Air Management! While it’s really Pilot Wings.

Anyone trying out Ghostbusters World? Yeah I know, it’s just Pokemon Go with the Pokemon theme ripped out and replaced by Ghostbusters, but they added in upgradable equipment (that seems to line up with equipment from the 2009 video game) and a story mode. I kind of like it so far (not all that far really).

I had tried the JP version of Pokemon GO and got tired of it super quick so I haven’t even bothered to try the GB one.

Marvel Battle Lines card/tactical game is pretty great so far. I got it a few days ago and have been playing it pretty regularly. It’s probably similar to other card/tactical games, but it’s got Marvel and it’s quick and has some surprising layers of strategy. One review mentioned it similar to Hearthstone, and while I’ve played very little of HS, it doesn’t really seem much like it at all. It’s sort of a super-tic-tac-toe with powerups and energy management. Anyway, it’s good enough so far I will prob throw a few bucks at them if I’m still playing it in a week or so.

End of the honeymoon phase with Airline Commander!

I reached level 8 this week-end, where the spending requirements versus what you can earn slowed and slowed big time, until it was clear I wasn’t meant to play the game if I wasn’t ready to spend in the hundreds (!) of dollars — that surprised me, but the game requires really very large amounts of their monkey money to unlock the simplest thing at that quite early level.
It was quite fun while it lasted, which was about a dozen hours, I guess.

That’s too bad. I have to say, some of the negative reviews I read against the game were kinda funny.

The more I progressed, the weirder it was getting.
Well, there was the aspect of every piece of equipments failing all the time, or planes taxing waiting for me to pass in front of them to go forward, but in the later stage of my aborted career, I was frequently dispatched by the ATC right into other traffic I had to try to dodge, as if it were some arcade racer!
The “best” failure I experienced was both engines failing at the exact same time, 100 feet above the runway. BLOTCH.

Hehehehe. Sounds realistic lol.

Quoting…

Great game (but I like Card Thief better).

A note on timings for anyone who’s interested - the Apple store automatically tracks promotions like this across all time-zones, so the devs just set a flat 24 hour timer on the sale.

Not 100% sure when he scheduled it to start, I’m assuming midnight his time? (Berlin, CEST), but regardless the Apple promotion will last for exactly 24 hours from that point, regardless of time-zone.

As far as boardgames…if anyone is still interested, the Isle of Skye adaptation is really good. I am not sure why the score on the app store is so low. There were bugs initially, but most are ironed out. I have played almost 60 asynch games. If someone wants to play, I am Tyjenks on Asmodee Digital. You can play casual games and fill in extra players with AI.

As for Ganz Schoen Clever, I got 323 a couple of times. FOr some dumbass reason, I am still playing.

I’ll happily take you on as I too loved the game but most of my gaming pals seemed to have lost interest after several screwed updates. Friend invite sent.

Valleys Between is a chill little landscpe-based strategy/puzzle game:

I’m going to be spending a lot of time on planes and in airports by myself in the next couple of weeks. Any recommendation for offline iPad games?

Polytopia is a good “I’ve got 10-20 minutes and I need to do something” sort of game. Simplistic civ game.
Sentinels of the multiverse.

For long hauls, there’s always Final Fantasy Tactics. If you’re into that sort of thing, this can eat up a hundred hours pretty easily.