Yeah, sharing it on Facebook from the app store shows the same stupid icon.
Alexander Pfister, designs games which do a bunch of different things. None of the individual mechanics are too complex, but the way he weaves them together (Mombasa, Great Wester Trail another two of my favorite games he also designed) makes it quite a bit to learn and keep up with. It is kinda difficult to explain specifically as on the surface, the premise and descriptions of his games are relatively simple. However the gameplay has you juggling multiple different ways to score.
In Maracaibo, you have to buy and sell goods and go on expeditions and help fight battles and take over islands for the three countries vying for control. All of this while expanding the things you can do on your turn via your own play board that gives you multiple options to upgrade your ship.
EDIT: Oh, and there are cards. Cards that represent people who can help. Cards that provide locations that allow you to do various things. Then you can build synergies bases on shared icons across some of the cards that give you bonuses. And there is a victory point income track and an monetary income track that you can build up and maybe focus on those to help you score.
You can probably Google someone who can tell you better. Basically, I like juggling a bunch of things and finding a new way to do well based a bit on the randomness of the game, what others are doing and what you choose to do differently each game.
People that like to analyze extensively to take a turn, might find it a lot and possibly too annoying. That is the case with a lot of heavier, Euro games. Of course with a digital version, you can take all the time you want and I have played the campaign solo quite a bit and it adds stuff with each game you play. Not a lot, but enough to tweak the gameplay so that it evolves and you play consecutive games.
I’ve started the video. I’ll report back on how representative it is, but I can’t imagine learning the digital version and then showing it to people without the entirety of the board and everyone’s individual shipboards in front of them. There are a lot of little things that he probably simply does not explain in a review format.
Set up for this takes 15 minutes or so live and teaching can easily take 30 minutes. And usually, you can’t really get the hang of a strategy until halfway through or at the end of your first game. It really merits multiple plays and so I am excited to try this digitally as it will save so much time. As I alluded to above, learning digitally may be a bit of a challenge due to the complexity and the smaller viewable area as there is a lot going on on the board and your board.
I am definitely going to buy it when I get home and will report back. Sounds like there is no digital A.I. and it just uses the automa (boardgame solo rules and cards that attempts to simulate an opponent but cuts out a lot of the busy work). As someone who has played the boardgame, that is perfectly fine with me as it makes sense and works very well in the physical version.
Anyway, I’ve just sort of rambled while at work so I am sure this doesn’t help at all. :)