Star Realms is a great deck builder with good AI and lots of variety in the dlcs.
LeeAbe
4045
Jetpack Joyride 2 was released this week. I loved the first one, played it for hours before they made it the usual F2P garbage and added ads. When they rereleased it on Arcade, I found I was already burnt out on it and had no real interest in playing anymore. I think that carries over to the new for me, it’s the same core mechanic, but I have no urge to play it.
This feels likes a needless remake though. It starts off with a tutorial that lasts far too long. Now there are guns, bosses, and stages. It’s busier, and the controls don’t feel as tight to me. It’s the perfect example of why I don’t really play iOS games anymore. It’s trying too hard.
Piemax2
4046
I like both star realms and through the ages but I’ve played them a fair bit. and also played a lot of shards of infinity. I played the various Final Fantasy tactics versions and like those sorts of games, Is there anything new in that vein on iOS? I’d rather not play a game with in app purchases Which rules out fire emblem heroes.
I have Hero Realms (which has an in-app unlock), but not sure how I feel about it, tbh.
Race for the Galaxy?
Piemax2
4048
Not a bad idea! I’ve played the card version of that a ton, and Roll too, so I dont thinl I’d play them a lot, but I could get the IOS versions for planes etc,
I like Race a lot. I played in a beta for Roll and couldn’t figure out what the hell was Going on, so I never picked it up.
LordGek
4050
Any Civ 6ers here?
Is this a new bug in the iOS port or some long standing issue Aspyr can’t be bothered to resolve?
haha, you’re playing civ 6!
PS: we can’t see your external forum image.
I’ve played off and on for several years and never seen that. So it might be new, or might just be the result of very specific circumstances.
Pretty likely new. I’ll pass it along to the QA team in the morning.
LordGek
4054
@Demolira
Thanks!
@Mark_Weston
It was 100% reproducible in multiple games just by bringing up any Civ’s Diplomacy Screen.
@Left_Empty
I’m sorry if the linked image isn’t showing up for some of you, but it’s basically errant text like, “LOC_DIPLOMACY_GRIEVANCES_NONE” showing up in all of the Civ Diplomacy Screens. It’s only cosmetic and you can likely get what is meant, but it really breaks what little immersion you can get playing the game by reminding you this is just a computer program.
Picked Isle of Arrows up based off a couple end-of-year recommendations, and if you’re looking for a nice twist on tower defense, check it out:
https://apps.apple.com/us/app/isle-of-arrows-tower-defense/id1607942817
Hey, what about this innovation: A card-based roguelike??
Except this one is actually different. The cards are the spaces, the monsters, the items, AND you.
Also on Steam, but feels tailor-made for mobile.
Forward is a nice little game.
I forgot to mention Dawncaster in this thread. It’s a pretty cool deckbuilder that is mobile only. I’ve posted fairly extensive thoughts in the deckbuilder thread.
Netflix just launched Laya’s Horizon on iOS and Android. You need a Netflix subscription to play.
Laya’s Horizon is the 3D sister of the Alto’s Adventure and Alto’s Odyssey, built by the same studio.
If you haven’t played the Alto games, they are super-satisfying and polished endless runners, and for my money some of the most beautiful games on mobile platforms. The first time you experience the dynamic weather effects in an Alto game, it will blow you away. And maybe send you bailing off your sand-sled.
I’ve just spent about 15 minutes with Laya, but it shares a sensibility (and maybe a world? There are a lot of hot air balloons here!) with Alto, but there are some unique aspects as well.
This is a flying game. You cruise through the environment with a wingsuit, completing goals (like Alto) or stopping at waypoints to start a special gameplay mode like a follow-the-leader challenge or a race (not in Alto). There’s a bit of an open-world element to it, too (Alto was procedurally generated, but this seems like a hand-crafted world). You’re always sailing downward, but there are a lot of directions to go, and it seems evident there are new environments to discover as you explore.
What really is working for me, though, are the controls. Played in landscape mode, with a thumb on both sides of the screen, you shift your thumbs up and down to bank, dive, and pull up. You can also boost your speed by pushing both thumbs into the middle of the screen. It takes a few minutes to get the hang of, but it’s a super-responsive system fitting for mobile.
If you have Netflix, you should give it a spin! I might start a thread for this and the Alto games, after I’ve had more time to see how the world and gameplay develops.