New lite versions of the two astonishingly expensive Cave shooters Espgaluda II and Dodonpachi Resurrection. Now let’s see what the hype is all about…

What kind of link is that? And what’s that “youtu.be” site they are linking to? Sounds like Virus Farm Central to me. No way I’m clicking on that!

edit: Oh hey, apparently that’s the new official URL shortener of YouTube. Why did they pick something that looks like a phishing scam?

I would expect it to get a few bad reviews, if you don’t have the patience for dice-rolling turn-based combat, you’ll hate it.

It’s probably not as good as Space Miner, but then that’s my favorite iDevice game to date.

Allow me to spend two posts selling you on a two dollar game.

Corporate Fury - http://appshopper.com/games/corporate-fury

Allow me first to paint a picture in your head: Say someone decided to make an arena fighter for the iphone that actually controls well. Crazy you say? I would totally agree, but I’d be fucking wrong. This game is amazing in that respect, it manages to combine 3rd person exploration with a rather unique storyline and a manly dose of you curbstomping people in a manner that controls well and lets you look supremely ridiculous. Oh did I forget to mention that my fledgling yuppie kung-fu master is beating the shit out of lower class employees of my company while wearing a motherfuckin’ clown nose?

This game is 2 bucks, you should have already bought it before you got this far.

A few more shots:

I should also mention that the map lets you summon a giant floating arrow to point you exactly where you want to go? EVERY OPEN WORLD GAME SHOULD HAVE THIS FEATURE.


I’m having a lot of fun with Rimelands, but their retarded decision to hide the skill trees pretty much makes developing your first character a crapshoot.

Hahaha YES

And also basically having no real helpful advice in game on how to build your character at all, it’s an amazing crapshoot. Also triggering bosses will trigger scripts that seal the room you are in even if you hadn’t finished exploring (1st dungeon). As a counterexample of how to make an elaborate rpg with excellent documentation (and a full walkthrough!) in the game itself I submit Undercroft. In that game you don’t really need most of it but it’s well written (and readable) yet has a ton of information that makes choosing how to build your characters a lot easier.

Five posts above yours. :) Now that I got Shibuya I side with kaosfere – very clever game design, simple but brilliant. There’s a surprising amount of strategy (given the time pressure) in picking a place for each color. First to clear any blocks at all; but then also to achieve some specific goal – chain combos, large combos, or reducing a stack of single colors.

Also, I have to mention Helsing’s Fire again because it just keeps being excellent. Raffton now has a bowler hat, you can burn sploading toads, fight Frankenstein Jr., and solve an infinite number of random puzzles!

The two Cave shooters (Espgaluda 2, Dodonpachi Resurrection) are… weird. Extremely well presented, like having a modern arcade game on the iPhone, but the term “bullet hell” is certainly appropriate. Seems I’m doing little more than move through a blanket of bullets trying not to get hit while automatically destroying waves of enemies, and that’s rather boring after a while.

Yeah I’m digging Shibuya a lot.

Re: Cave shooters, it’s all in the scoring mechanics. Until you figure those out, you’re right, you’ll just be dodging bullets.

I don’t mind that so much - it makes getting a new talent a little exciting, because you get to uncover more of the talent tree. There could be a little bit more information about each talent, though. The rune circle one for the Shaman doesn’t tell you that casting it is instant, it doesn’t cost you a turn. You also don’t find out if spells are going to cost 1 mana or 2 before you buy them.

I’ve enjoyed the way my play-style has evolved as a Shaman. Tactics start off quite basic, and then gradually more options open up. Now I have quite a few different ways to tackle a fight against 3 mobs.

Freeze is really OP, though. Especially with shatter, at the very least you should only be able to have one mob frozen at a time. Rune + Shatter + Piercing attack will 1-shot most mobs as well, and without them ever actually getting a turn. Not that having an OP ability or two is a bad thing in a single-player only RPG.

Edit: Also, I downloaded Corporate Fury after Adree’s posts, it seems pretty good so far, although I found the controls for moving around the world a bit shitty. Maybe they are just a matter of getting used to, though.

Another vote for Rimelands. Only played 2 hours so far, but outside of Space Minor no other game on iOS has made me want to keep playing after an hour.

Crossposted from the Board Games thread:

I just noticed that Kingsburg, one of my favorite board games ever, is out for the iPhone. Except the idiots who ported it named it Kinsburg: Serving the Crown.

I haven’t tried it yet. I’m holding out for the iPad port because it isn’t clear if they are going to make it a universal app.

I finally tried the free Epic Citadel tech demo. Holy hell it’s AMAZING! I had to show everyone at the office how unbelievable it was. If you haven’t checked it out stop what you’re doing right now and get it.

Fixing Tracy’s link. (Thanks! Looks like I’ll pick it up.)

Oh, I forgot something about Shibuya. The achievements that are supposed to ease you into the game assume that you’re playing both modes on Slow for the first four achievements, then on Normal for the next four etc. If you meet a condition but are playing too fast for the current set (eg Normal instead of Slow) you won’t get the achievement! Took me a while to figure that out – the required speed is mentioned explicitly on some achievements only but it’s mandatory for all of them.

Ricochet Infinity is out for 99 cents. A lot of people hold the PC version in high regard, so I grabbed this. So far, thumbs up. It doesn’t quite match the oily slickness of Warblade (at least not on my 3GS), but it’s clearly a good game if you like insane brick breakers. I’m playing on hard, because medium is for pussies. There’s a serious lack of online leaderboards though, and it’s not like Game Center is packing them in just yet.

Still unsure about Monster Dash. I like the concept but it has the same problem as Fruit Ninja (by the same developer) in that it’s just too random – get some poorly spaced pits/spikes and you die. Also, the jump button sometimes gets ignored which is rather fatal.

On Monster Dash - at first I got irritated with those sudden deaths, but the more I play, the more often I view my deaths as being my own fault. The randomness sometimes throws you a tough situation, but it’s a question of learning to jump exactly as far as you need to, and no further.

I thought this Words board was worth sharing. Every word my opponent and I have played so far has been horizontal.

And, while I’m in the ecstasy of having figured out how to take iphone screenshots, here’s my all 3-star opening chapter to Angry Birds!

We’re allowed to boast about our Angry Birds performance? I’m almost ashamed of my three chapters of three stars and my 2/3 completion of the last chapter. Almost. And it’s only 2/3 because they haven’t released the last part! DAMN YOU, ANGRY BIRDS!

I feel like I’m doing something wrong with Rimelands. Halfway through my third damn dungeon and I’ve still only levelled once. I’ve figured out some decent strategies for using choke points as a way to plink people from a distance, but until I get some levels or better gear I really feel like I’m burning through healing potions and mana potions like crazy.