Star Battalion has a virtual stick option, it works great. I played the first level and it’s sort of a cross between Star Fox and one of Terminal Velocity’s old shooters… you have a limited mission area but you can fly around as you please. The autoaim is a bit much but at least you don’t have to fight the controls. Looks great but it’s Gameloft so the story is totally soulless.

Also tried Cartoon Wars 2 which is yet another castle defense type game but very polished and I like how it has some brawler/shooter sections to break up the pacing.

Starpagga’s similar, but there’s also an absolute limit on going up and down, so you can’t do space-loop-dee-loops. Which makes it more like Starfox than most might want from a space shooter. Still, it’s free.

Sat down to try out Undercroft during the Monday Night Football game and missed about 3 hours of the game. Perfect for iPhone RPGing.

Sounds like you brute forced the game, which is possible, but really sells it short. I beat the first difficulty level on every map without grinding for tokens or levels. It’s a very tactical game, a one spot difference for an archer can make or break you at times.

If you didn’t even realize there are difficulty levels you haven’t even beaten all the maps. Each map has 5 (or 6, I don’t remember exactly) difficulty levels, and you often need to take a different approach on higher difficulties.

It’s one of my favorite games, and it’s probably not for everyone, but your complaints are all pretty strange to me.

<Insert big fight about Defender Chronicles Here>

It had been a long time since I last played it :). I loaded it up again, and found what Tom meant by difficulty level - the choice after you choose a map. I had been looking for something in the options screen, or on campaign start.
I was attempting to complete levels on all difficulty levels, and with no losses. Which I did finally do effortlessly when I came back to them after the last level.

EA is buying Chillingo:

http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/10/ea-buys-iphone-game-publisher-chillingo.html

For less than $20 million? That sounds like an incredible bargain based on other recent acquisitions.

So, I don’t quite understand iPhone publishers. What do they provide developers? Getting your app on the app store isn’t difficult or costly, is it just marketing/PR that they provide?

Mainly the IP they own.

Ngmoco sold for over $400 million according to the article. $20 for Chillingo seems teeny.

Yes, I think so. I know a dev who signed their game up with chillingo, and they were talking about getting their game advertised from within Angry Birds, for example.

Chillingo got in touch with us, and I asked them the same question what they’d do for us. I have no idea what they charge (didn’t get that far in the conversation), but what they give you is marketing basically. Pretty powerful marketing.

I think someone was messing with your friend, because Angry Birds isn’t a Chillingo game and there’s no advertising in it. Or did they mean through Crystal*?

*It kind of burns me that Angry Birds achievements are all through this shitty service. I have every star, but you wouldn’t know it from Crystal, which doesn’t even show that I’ve unlocked the blue bird.

Chillingo published Angry Birds.

The iPad or Android version?

Sorry, I just assumed all versions would’ve been published by Clickgamer, like the iPhone version.

Edit: Or does Chillingo own Clickgamer? I see Angry Birds on the Chillingo website. Weird that Chillingo is mentioned nowhere in the Angry Birds credits.

Edit edit: Ah, TheTrunkDr’s link explains it all. I’m now officially surprised that $20m is all EA’s paying, since Angry Birds and Cut the Rope have to be pretty close to worth that themselves.

Also, fuck Cut the Rope. I’m done with it. I got 296 stars, so obviously I didn’t hate it, but when I hated it, oh man, I hated it.

This might shed some light:
http://www.mobilegamefaqs.com/newsstory.php?id=2170

Yeah, that is it. I was confused for a bit there too. Clickgamer is a division of Chillingo.

This might shed more light, clickgamer is just a publisher too: http://techcrunch.com/2010/10/20/angry-birds-chillingo/. But in any case, it’s clear chillingo does not own it in any way:

Vesterbacka told TechCrunch,”We only did the first iPad/iPhone integration with Chillingo and aside from that we’ve published everything ourselves. We will not use Chillingo again.”

Vesterbacka also added that the role of the publisher has diminished in modern game development; “You don’t need publishers.”

Not really an iPhone game, but does anyone know of an iPad app that can do eye gaze? By eye gaze, I mean software that allows you to interact with the device using only your eyes?