10 minute gameplay video of the upcoming RPG Aralon

It’s looking VERY impressive.

Level 4-23: http://www.youtube.com/watch?v=nsb0MM_RRho

This is the kind of level I find way too common in Cut The Rope. A single glance at the puzzle tells you the way to do it. And then it’s a mindless bunch of screen tapping to make it happen, and a single mis-tap simply means starting over.

By contrast,

Level 4-24: http://www.youtube.com/watch?v=vX896TSiraQ

Now that’s a puzzle! It’s not immediately clear how to solve it. The stars aren’t on a timer (most of the timers are pointless, as far as puzzles go).

I just think the ratio of 4-23’s to 4-24’s is too high. The signal to me is when my candy pops on a 4-23, I mutter, “Oh for the love of shit,” but when it pops on a 4-24, I go, “Hmm…”

p.s. Is this an elegant solution to 4-7? http://www.youtube.com/watch?v=CtTLVxvqTJ8

Cuz it looks like the obvious solution to me, upon a glace at the puzzle, yet to accomplish it, one must cut and click a half dozen or so times in precise ways, leading to a lot of “Oh for the love of shit” on my part. I can’t find an “elegant” solution for this puzzle, but if anyone knows one, I’m all ears/eyes.

I see what you’re saying here, but I reckon you’re making the same mistake that I usually do - trying to do it as quickly as possible. But if you breathe, take your time, and forget about your score, it’s pretty simple. This puzzle, like the better ones in CTR, is only difficult if you try and maximise your score. Getting the timing right in that case can be infuriating.

Level 4-24: http://www.youtube.com/watch?v=vX896TSiraQ

Now that’s a puzzle! It’s not immediately clear how to solve it. The stars aren’t on a timer (most of the timers are pointless, as far as puzzles go).

I agree, this is probably the best puzzle in the game. I couldn’t for the life of me figure out how to do it for ages, mostly because I went down the wrong path which involved trying to time two incredibly difficult swings with an impossibly-hard reaction cut. When I finally got it, I was facepalming.

p.s. Is this an elegant solution to 4-7? http://www.youtube.com/watch?v=CtTLVxvqTJ8

Again, 4-7 stumped me for a while because I was trying to do it as fast as possible because of that timed star. But actually, you can go fairly sedately and still make it - the timer is very generous. The key, as that video implies, is to take it slowly and wait for the candy to stop swinging at key points. You can even do it more slowly than that guy did - I reckon his score was higher than mine for that level.

I’m not going to defend the elegance of every puzzle, because some of them are indeed a pain in the ass, but the point was that every time I got stuck I was trying to be way too speedy with it, or I thought that speed mattered when it usually didn’t. The ones that infuriated me the most were any level involving those cushions, mostly because I kept forgetting to tap them once or twice and not repeatedly whilst shouting “NOOO!”

Now if you’ll excuse me, I have to improve my 4-7 score…

I agree with Dave Perkins. Angry Birds never asks me to beat a timer, never demands I get the timing on some spinning bullshit exactly right, never has a balloon I need to press share a pixel with a goddam bubble that causes the bubble to break rather than the balloon to fart. The only thing Cut the Rope has over Angry Birds is that the restart button is on the main screen.

Edit: While I’m bitching and being a total downer, hey, Gameloft, stop with the fucking quicktime movies in your games. When my goddam mute switch is set to mute, I don’t need your fucking quicktime movies playing. Also, they’re taking up goddam space on my phone. Let me delete that shit. In fact, that goes for all iPhone game makers. I don’t need full voice for your games! I really don’t! Let me save a little space by deleting that crap!

Space Miner has Retina!

I have no choice but to maximize my score because I iz OCD. :) So I am taking it for granted that the fun of the game is not in getting the candy into the monster’s mouth, but in doing it well. Thanks for your reply!

stick wars

Is Geometry Wars Touch the worst game ever or what? I’m glad I waited for the $1 sale.

  1. No retina support! How can you make a vector graphics game without retina support? Gigantic pixels assault my eyes!

  2. No highscore tables! Apparently the only way to save highscores between game sessions is to upload them to your own Facebook account (I don’t have one). No Game Center support, no OpenFeint, no Crystal, not even local storage. What the hell?

The actual game plays well, but releasing a highscore-driven arcade shooter without highscore support is just mind-boggling.

The high score thing is crazy, but the XBLA game doesn’t let you save local offline high scores either. Both are crazy.

Also, it’s really designed for the iPad. The fact that it works on iPhone is a bonus, though I agree it’s exactly the kind of game that should have retina support.

Finally got 100 rogues when it was briefly on sale for $0.99. Started with the new version 2 that was just released and must say that I am very impressed. This and Sword of Fargoal are both excellent rogue-likes for the platform.

Yeah, an update somewhere along the line totally broke the game for me. It won’t even launch on my 3G. And I never could figure out how to post scores to facebook. That didn’t work from the get-go.

Surprised it hasn’t been mentioned yet, but Ninja Trees is pretty awesome. It’s from the makers of Space Miner, though nowhere near as sprawling, but still has a lot more going on than you’d expect at first glance. You just climb two trees, dodging stuff along the way. If you think you’ve seen the whole game after a few minutes, just wait till you get to 1000 feet. Or meters, or ninja distance units, it doesn’t actually say what it’s 1000 of.

Crap. When did it drop to .99? I am not paying enough attention evidently.

Minigore is free and it’s great! Silky-smooth controls and a beautiful 3D cartoon art style.

After playing a few hours of Ash, I’d say it’s arguably the best RPG on the iPhone. It’s well written (and sometimes hilarious), the storyline has me engrossed, and the characters seem well developed.

iTunes store link

Touch Arcade review

The only other RPG I can think of that might be superior is The Quest, but in terms of actual writing Ash wins hands-down.

yep… I’m kinda pissed that I missed this too. I want to pick it up. but not at $5. with all the issues the game has had over time - I’d rather not shell out that full price.

Is it well written, or well written for a JRPG? I’m aware the developer is in Virginia, but the artwork screams “JRPG”, and I’ve run into a couple of games where US developers have copied the god-awful writing style of JRPGs along with the look and game mechanics. Off the top of my head, the only “JRPG homage” with genuinely good writing I’ve encountered was Anachronix.

I haven’t played it so I can’t comment on the writing, but the art assets are from RPG Maker, hence the generic JRPG look.

It’s well written, period. The writing style is not like your typical JRPG.

They use RPG Maker and license the artwork from …Enterbrain?