I liked it til I got stuck.

Surveilant launched today and is free for the first 24 hours. It reminds me of an old game I can’t think of the name of. Wait found it, The Sentinel.

To spare you all the search through “Surveillance apps” ;)

-> Surveillant is the correct name and thanks for the heads-up.
Just grabbed it.

Who asked for Dead Space for the iOS plaform? Well, it’s here, might as well buy it…

Visceral graphics? Sure…

I will be playing the iPad version, and will post my impressions later. Touch arcade haven’t been too kind in their review :

Combat isn’t this grand ballet where you can skillfully move about enemies, juking and jiving and delivering punishment with the grace and ease of a Kratos. It’s more like a square dance for people with insanely large feet. This wouldn’t be so much of a problem if you could aim and fire with accuracy and quickness, but you can’t do that. The touch implementation of both these mechanics — bringing up the gun and choosing your target — are clunky, leading to a lot of missed shots, missed opportunities and a needless death here and there.

Sure, Dead Space is worth a download based on its production values alone. The team has successfully created a very, very dark title bolstered by a rich atmosphere that oozes everything you want out of a solid horror game. And the story isn’t so bad, either. As Vandal, you set off a series of events that it must, in turn, stop. It’s almost a revenge narrative, though to really dig into it would kinda kill the experience for you.

Wait wait wait, the gameplay sucks so I should be buying it for it’s graphics? What kind of messed up shit is that. I’ll take awesome gameplay and stylized graphics over what amounts to a boring youtube video any day. This may be a shocker but I’m not playing a handheld device so I can be wowed by how many pixels they can stuff on the screen.

It’s really awesome. Actually gives the impression that it’s a fully fleshed out game rather than a gimped version. Played the first three chapters and I am hooked. Definitely worth it, but shame on EA for not making this universal.

Ultra smooth frame rate and graphics make this a showcase game for the iPad. The iPod and iPhone version is the exact same thing, so it must be spectacular on the retina screen.

The controls are much more manageable than the review leads us to believe. No on screen buttons or analog sticks is the most impressive part of it all. Just slide you finger around and you walk or run. Tap the right side once the aim, tap again to shot. To exit aiming mode you just run. It is really an elegant solution and a tribute the the original Dead Space that the UI is invisible.

I hope this game is a financial success, we need more of this on iOS. Gameloft does an ok job to scratch the itch, but nothing beats grade A major publisher backed effort. Kudos EA Netherland!

Well, graphics and atmosphere, which the iPhone game seems to have nailed the feel of it’s console counterpart. I can put up with clunky gameplay for awesome atmosphere. But YMMV

I have to trouble on the iPad to aim for the individual legs and arms for maximum dismemberment. Maybe it is an iPhone related screen size handicap.

And graphics and atmosphere are excellent. There may or may not be a hallucination scene that made me jump and gasp in fright. NOTE: I never play horror games because I am a pussy.

Yea, Dead Space is a pretty damn impressive achievement.

Screw Infinity Blade. Dead Space is the game if you want to to show off what the iPhone is really capable of.

Really? With its tight dark red/black/blue corridors? I dunno, the videos that I’ve seen are not as imrpessive as IB (purely graphics-wise).

So about the iPhone version. How well does it control? Do your fingers get in the way?

On the iPad version, 60 fps and the clean textures go a long way. Playing it in my bed last night made me feel like I was actually playing a real fully fledged modern game, by only touching the screen without any on screen buttons. It is the proof that real 3D games are viable on iOS, not only glorified tech demos or mini games.

I played a total of 3 hours, and it is still awesome. Corridor blandness broken up by fighting and storytelling.

I want to see more games like this on this platform. Make it so!

My almost three year old son was having a BLAST with Angry Birds this weekend. I loaded it up when he was a bit upset to see if it would get him back to baseline. The laughter was contagious.

He can’t quite get the concept of launching the birds in a specific direction (he’s not good at physics yet!) but he loved just launching them anywhere with a swipe of his finger. And when he occasionaly hit a pig, he roared with laughter.

It was glorious, and I cannot wait to be able to play games with him more.

My son and I love the game. We just got the 15 hours of Angry Birds achievement over the weekend. We might have a slight Angry Birds problem…

How old is he?

Sword of Fargoal is .99 today. There is a sequel in the works.

He’s 5. He’s also a big fan of Plants vs. Zombies.

Is it any good?

I have not had a chance with it yet, but by all accounts it is a faithful adaptation of a really good, classic roguelike.

I bought it at full price and like it a lot. It’s pretty basic, but is well implemented and is a great way to kill 15 minutes.

It’s still my favourite iOS rogue-like, mainly because it does the whole risk/reward dynamic of going down and up levels better than the others. Plus it’s slick and atmospheric.